[Bf-blender-cvs] [1b91b443e07] blender2.8: Eevee: Transparency: Fix crash when using transparent shadows.
Clément Foucault
noreply at git.blender.org
Tue Jul 11 21:52:48 CEST 2017
Commit: 1b91b443e079e2b911d22281ef2526ea3eb12684
Author: Clément Foucault
Date: Tue Jul 11 21:52:02 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB1b91b443e079e2b911d22281ef2526ea3eb12684
Eevee: Transparency: Fix crash when using transparent shadows.
Fixes T52024
===================================================================
M source/blender/draw/engines/eevee/eevee_materials.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b635b128520..57015e8a582 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -997,7 +997,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i]);
/* Shadow Pass */
- if (ma->blend_method != MA_BM_SOLID) {
+ if (ma->use_nodes && ma->nodetree && (ma->blend_method != MA_BM_SOLID)) {
struct GPUMaterial *gpumat;
switch (ma->blend_shadow) {
case MA_BS_SOLID:
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