[Bf-blender-cvs] [e2c0197a96d] blender2.8: Merge branch 'master' into blender2.8

Sergey Sharybin noreply at git.blender.org
Tue Jul 11 12:30:38 CEST 2017


Commit: e2c0197a96dbac2aee519fbfb142441c6aed0963
Author: Sergey Sharybin
Date:   Tue Jul 11 12:30:30 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBe2c0197a96dbac2aee519fbfb142441c6aed0963

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc intern/opensubdiv/opensubdiv_capi.cc
index aed5d4fbd14,0a55a432cc6..bb865bc0e0f
--- a/intern/opensubdiv/opensubdiv_capi.cc
+++ b/intern/opensubdiv/opensubdiv_capi.cc
@@@ -370,7 -412,42 +412,29 @@@ const struct OpenSubdiv_TopologyRefiner
  	return gl_mesh->topology_refiner;
  }
  
 -int openSubdiv_supportGPUDisplay(void)
 -{
 -	// TODO: simplify extension check once Blender adopts GL 3.2
 -	return openSubdiv_gpu_legacy_support() &&
 -	       (GLEW_VERSION_3_2 ||
 -	       (GLEW_VERSION_3_1 && GLEW_EXT_geometry_shader4) ||
 -	       (GLEW_VERSION_3_0 &&
 -	        GLEW_EXT_geometry_shader4 &&
 -	        GLEW_ARB_uniform_buffer_object &&
 -	        (GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
 -	/* also ARB_explicit_attrib_location? */
 -}
 -
  int openSubdiv_getVersionHex(void)
  {
+ #if defined(OPENSUBDIV_VERSION_NUMBER)
  	return OPENSUBDIV_VERSION_NUMBER;
+ #elif defined(OPENSUBDIV_VERSION_MAJOR)
+ 	return OPENSUBDIV_VERSION_MAJOR * 10000 +
+ 	       OPENSUBDIV_VERSION_MINOR * 100 +
+ 	       OPENSUBDIV_VERSION_PATCH;
+ #elif defined(OPENSUBDIV_VERSION)
+ 	const char* version = STRINGIFY(OPENSUBDIV_VERSION);
+ 	if (version[0] == 'v') {
+ 		version += 1;
+ 	}
+ 	int major = 0, minor = 0, patch = 0;
+ 	vector<string> tokens;
+ 	stringSplit(&tokens, version, "_", true);
+ 	if (tokens.size() == 3) {
+ 		major = atoi(tokens[0].c_str());
+ 		minor = atoi(tokens[1].c_str());
+ 		patch = atoi(tokens[2].c_str());
+ 	}
+ 	return major * 10000 + minor * 100 + patch;
+ #else
+ 	return 0;
+ #endif
  }




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