[Bf-blender-cvs] [0584c5ba8e7] master: Fix T51959: Windows + Intel GPU offset between UI drawing and mouse.

Brecht Van Lommel noreply at git.blender.org
Sat Jul 8 22:33:12 CEST 2017


Commit: 0584c5ba8e732645f51e927afc87dfa003c51204
Author: Brecht Van Lommel
Date:   Sat Jul 8 22:08:38 2017 +0200
Branches: master
https://developer.blender.org/rB0584c5ba8e732645f51e927afc87dfa003c51204

Fix T51959: Windows + Intel GPU offset between UI drawing and mouse.

Unfortunately this means disabling the code that ensures the title
bar is properly scaled with DPI, however better to have that as a
cosmetic issue than Blender being unusable with a lot of Intel GPUs.

===================================================================

M	intern/ghost/intern/GHOST_SystemWin32.cpp

===================================================================

diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 9f03b5e9537..b0dae432643 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -941,6 +941,8 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
 	GHOST_ASSERT(system, "GHOST_SystemWin32::s_wndProc(): system not initialized");
 
 	if (hwnd) {
+#if 0
+		// Disabled due to bug in Intel drivers, see T51959
 		if(msg == WM_NCCREATE) {
 			// Tell Windows to automatically handle scaling of non-client areas
 			// such as the caption bar. EnableNonClientDpiScaling was introduced in Windows 10
@@ -954,6 +956,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
 				}
 			}
 		}
+#endif
 
 		GHOST_WindowWin32 *window = (GHOST_WindowWin32 *)::GetWindowLongPtr(hwnd, GWLP_USERDATA);
 		if (window) {




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