[Bf-blender-cvs] [9529a96fd0] fracture_modifier: fix attempt for disappearing fm debris particles after baking
Martin Felke
noreply at git.blender.org
Sun Jan 29 19:09:09 CET 2017
Commit: 9529a96fd0eda76c2463d9b240d21bb2ce5e1d8e
Author: Martin Felke
Date: Sun Jan 29 19:08:38 2017 +0100
Branches: fracture_modifier
https://developer.blender.org/rB9529a96fd0eda76c2463d9b240d21bb2ce5e1d8e
fix attempt for disappearing fm debris particles after baking
===================================================================
M source/blender/blenkernel/intern/particle_system.c
===================================================================
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e882391569..8e9bd1d701 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3882,7 +3882,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
PTCacheID ptcacheid, *pid = NULL;
PARTICLE_P;
float disp, cache_cfra = cfra; /*, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0; */
- int startframe = 0, endframe = 100, oldtotpart = 0, emitcount = 0;
+ int startframe = 0, endframe = 100, oldtotpart = 0, emitcount = 0, cache_check = 0;
/* cache shouldn't be used for hair or "continue physics" */
if (part->type != PART_HAIR) {
@@ -3910,7 +3910,12 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
/* 1. emit particles and redo particles if needed */
oldtotpart = psys->totpart;
emitcount = emit_particles(sim, pid, cfra, part);
- if (emitcount || psys->recalc & PSYS_RECALC_RESET) {
+ if (pid) {
+ cache_check = BKE_ptcache_read(pid, cache_cfra, true);
+ }
+ if ((emitcount && !ELEM(cache_check, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) ||
+ psys->recalc & PSYS_RECALC_RESET)
+ {
if (distribute_particles(sim, part->from) || part->distr == PART_DISTR_GRID) {
initialize_all_particles(sim);
/* reset only just created particles (on startframe all particles are recreated) */
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