[Bf-blender-cvs] [23122ca889] blender2.8: Depsgraph: Remove legacy depsgraph code from viewport
Sergey Sharybin
noreply at git.blender.org
Tue Jan 24 14:11:00 CET 2017
Commit: 23122ca88938a333d3eb94728c8e0ff1e971334f
Author: Sergey Sharybin
Date: Tue Jan 24 12:25:58 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB23122ca88938a333d3eb94728c8e0ff1e971334f
Depsgraph: Remove legacy depsgraph code from viewport
===================================================================
M source/blender/editors/space_view3d/CMakeLists.txt
M source/blender/editors/space_view3d/space_view3d.c
===================================================================
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 8fca2ed564..f6d5cf6e5d 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -95,8 +95,4 @@ if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
-if(WITH_LEGACY_DEPSGRAPH)
- add_definitions(-DWITH_LEGACY_DEPSGRAPH)
-endif()
-
blender_add_lib(bf_editor_space_view3d "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 90fa54c7a1..6408e792d5 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -937,21 +937,13 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
- {
-#ifdef WITH_LEGACY_DEPSGRAPH
- Object *ob = OBACT;
- if ((v3d->drawtype == OB_MATERIAL) ||
- (ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) ||
- (v3d->drawtype == OB_TEXTURE &&
- (scene->gm.matmode == GAME_MAT_GLSL ||
- BKE_scene_use_new_shading_nodes(scene))) ||
- !DEG_depsgraph_use_legacy())
-#endif
- {
- ED_region_tag_redraw(ar);
- }
+ /* TODO(sergey) This is a bit too much updates, but needed to
+ * have proper material drivers update in the viewport.
+ *
+ * How to solve?
+ */
+ ED_region_tag_redraw(ar);
break;
- }
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
ED_region_tag_redraw(ar);
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