[Bf-blender-cvs] [bc096e1eb8] master: Cycles: Split ShaderData object and shader flags

Sergey Sharybin noreply at git.blender.org
Mon Jan 23 12:59:38 CET 2017


Commit: bc096e1eb8790c1624ce7386cd86668267fbea48
Author: Sergey Sharybin
Date:   Fri Dec 23 11:31:19 2016 +0100
Branches: master
https://developer.blender.org/rBbc096e1eb8790c1624ce7386cd86668267fbea48

Cycles: Split ShaderData object and shader flags

We started to run out of bits there, so now we separate flags
which came from __object_flags and which are either runtime or
coming from __shader_flags.

Rule now is: SD_OBJECT_* flags are to be tested against new
object_flags field of ShaderData, all the rest flags are to
be tested against flags field of ShaderData.

There should be no user-visible changes, and time difference
should be minimal. In fact, from tests here can only see hardly
measurable difference and sometimes the new code is somewhat
faster (all within a noise floor, so hard to tell for sure).

Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself

Differential Revision: https://developer.blender.org/D2428

===================================================================

M	intern/cycles/kernel/bvh/bvh_volume.h
M	intern/cycles/kernel/bvh/bvh_volume_all.h
M	intern/cycles/kernel/bvh/qbvh_volume.h
M	intern/cycles/kernel/bvh/qbvh_volume_all.h
M	intern/cycles/kernel/geom/geom_motion_triangle_shader.h
M	intern/cycles/kernel/geom/geom_object.h
M	intern/cycles/kernel/geom/geom_primitive.h
M	intern/cycles/kernel/geom/geom_triangle.h
M	intern/cycles/kernel/kernel_path.h
M	intern/cycles/kernel/kernel_path_branched.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/osl/osl_services.cpp
M	intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
M	intern/cycles/kernel/svm/svm_wireframe.h

===================================================================

diff --git a/intern/cycles/kernel/bvh/bvh_volume.h b/intern/cycles/kernel/bvh/bvh_volume.h
index 107373c17d..57e5b8d736 100644
--- a/intern/cycles/kernel/bvh/bvh_volume.h
+++ b/intern/cycles/kernel/bvh/bvh_volume.h
@@ -236,9 +236,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 					/* instance push */
 					object = kernel_tex_fetch(__prim_object, -prim_addr-1);
 					int object_flag = kernel_tex_fetch(__object_flag, object);
-
 					if(object_flag & SD_OBJECT_HAS_VOLUME) {
-
 #  if BVH_FEATURE(BVH_MOTION)
 						bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
 #  else
diff --git a/intern/cycles/kernel/bvh/bvh_volume_all.h b/intern/cycles/kernel/bvh/bvh_volume_all.h
index 529848ebe7..5a1accebaa 100644
--- a/intern/cycles/kernel/bvh/bvh_volume_all.h
+++ b/intern/cycles/kernel/bvh/bvh_volume_all.h
@@ -287,7 +287,6 @@ uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 					/* instance push */
 					object = kernel_tex_fetch(__prim_object, -prim_addr-1);
 					int object_flag = kernel_tex_fetch(__object_flag, object);
-
 					if(object_flag & SD_OBJECT_HAS_VOLUME) {
 
 #  if BVH_FEATURE(BVH_MOTION)
diff --git a/intern/cycles/kernel/bvh/qbvh_volume.h b/intern/cycles/kernel/bvh/qbvh_volume.h
index 1e77d8e67e..dc6627e2db 100644
--- a/intern/cycles/kernel/bvh/qbvh_volume.h
+++ b/intern/cycles/kernel/bvh/qbvh_volume.h
@@ -293,7 +293,6 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
 					/* Instance push. */
 					object = kernel_tex_fetch(__prim_object, -prim_addr-1);
 					int object_flag = kernel_tex_fetch(__object_flag, object);
-
 					if(object_flag & SD_OBJECT_HAS_VOLUME) {
 #  if BVH_FEATURE(BVH_MOTION)
 						bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
diff --git a/intern/cycles/kernel/bvh/qbvh_volume_all.h b/intern/cycles/kernel/bvh/qbvh_volume_all.h
index eb48af6fc6..ff1fa92af6 100644
--- a/intern/cycles/kernel/bvh/qbvh_volume_all.h
+++ b/intern/cycles/kernel/bvh/qbvh_volume_all.h
@@ -344,9 +344,7 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
 					/* Instance push. */
 					object = kernel_tex_fetch(__prim_object, -prim_addr-1);
 					int object_flag = kernel_tex_fetch(__object_flag, object);
-
 					if(object_flag & SD_OBJECT_HAS_VOLUME) {
-
 #  if BVH_FEATURE(BVH_MOTION)
 						bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_itfm);
 #  else
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
index 5b1e014f85..0e024a05db 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
@@ -81,7 +81,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
 	}
 	/* Compute face normal. */
 	float3 Ng;
-	if(ccl_fetch(sd, flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+	if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
 		Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
 	}
 	else {
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 9f0fe032ba..f51b2d1865 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -113,7 +113,6 @@ ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int
 ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm)
 {
 	int object_flag = kernel_tex_fetch(__object_flag, object);
-
 	if(object_flag & SD_OBJECT_MOTION) {
 		/* if we do motion blur */
 		Transform tfm = object_fetch_transform_motion(kg, object, time);
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index dba82588db..8a73bb2f78 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -157,8 +157,9 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
 	if(is_curve_primitive) {
 		center = curve_motion_center_location(kg, sd);
 
-		if(!(ccl_fetch(sd, flag) & SD_OBJECT_TRANSFORM_APPLIED))
+		if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
 			object_position_transform(kg, sd, &center);
+		}
 	}
 	else
 #endif
@@ -181,7 +182,7 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
 		motion_post = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
 
 #ifdef __HAIR__
-		if(is_curve_primitive && (ccl_fetch(sd, flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
+		if(is_curve_primitive && (ccl_fetch(sd, object_flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
 			object_position_transform(kg, sd, &motion_pre);
 			object_position_transform(kg, sd, &motion_post);
 		}
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 9ed619f0bb..3229091bbb 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -32,10 +32,12 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
 	const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
 
 	/* return normal */
-	if(ccl_fetch(sd, flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED)
+	if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
 		return normalize(cross(v2 - v0, v1 - v0));
-	else
+	}
+	else {
 		return normalize(cross(v1 - v0, v2 - v0));
+	}
 }
 
 /* point and normal on triangle  */
@@ -46,20 +48,18 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
 	float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
 	float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
 	float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
-
 	/* compute point */
 	float t = 1.0f - u - v;
 	*P = (u*v0 + v*v1 + t*v2);
-
 	/* get object flags */
 	int object_flag = kernel_tex_fetch(__object_flag, object);
-
 	/* compute normal */
-	if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED)
+	if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
 		*Ng = normalize(cross(v2 - v0, v1 - v0));
-	else
+	}
+	else {
 		*Ng = normalize(cross(v1 - v0, v2 - v0));
-
+	}
 	/* shader`*/
 	*shader = kernel_tex_fetch(__tri_shader, prim);
 }
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 557c308b74..8ce9a4f02e 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -452,7 +452,7 @@ bool kernel_path_subsurface_scatter(
 #  ifdef __VOLUME__
 		ss_indirect->need_update_volume_stack =
 		        kernel_data.integrator.use_volumes &&
-		        ccl_fetch(sd, flag) & SD_OBJECT_INTERSECTS_VOLUME;
+		        ccl_fetch(sd, object_flag) & SD_OBJECT_INTERSECTS_VOLUME;
 #  endif  /* __VOLUME__ */
 
 		/* compute lighting with the BSDF closure */
@@ -777,21 +777,25 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
 
 		/* holdout */
 #ifdef __HOLDOUT__
-		if((sd.flag & (SD_HOLDOUT|SD_OBJECT_HOLDOUT_MASK)) && (state.flag & PATH_RAY_CAMERA)) {
+		if(((sd.flag & SD_HOLDOUT) ||
+		    (sd.object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
+		   (state.flag & PATH_RAY_CAMERA))
+		{
 			if(kernel_data.background.transparent) {
 				float3 holdout_weight;
-				
-				if(sd.flag & SD_OBJECT_HOLDOUT_MASK)
+				if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
 					holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
-				else
+				}
+				else {
 					holdout_weight = shader_holdout_eval(kg, &sd);
-
+				}
 				/* any throughput is ok, should all be identical here */
 				L_transparent += average(holdout_weight*throughput);
 			}
 
-			if(sd.flag & SD_OBJECT_HOLDOUT_MASK)
+			if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
 				break;
+			}
 		}
 #endif  /* __HOLDOUT__ */
 
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 4ec0ac8e8c..ff2b828795 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -167,8 +167,9 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
 			                                                  true);
 #ifdef __VOLUME__
 			Ray volume_ray = *ray;
-			bool need_update_volume_stack = kernel_data.integrator.use_volumes &&
-			                                ccl_fetch(sd, flag) & SD_OBJECT_INTERSECTS_VOLUME;
+			bool need_update_volume_stack =
+			        kernel_data.integrator.use_volumes &&
+			        ccl_fetch(sd, object_flag) & SD_OBJECT_INTERSECTS_VOLUME;
 #endif  /* __VOLUME__ */
 
 			/* compute lighting with the BSDF closure */
@@ -473,21 +474,21 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
 
 		/* holdout */
 #ifdef __HOLDOUT__
-		if(sd.flag & (SD_HOLDOUT|SD_OBJECT_HOLDOUT_MASK)) {
+		if((sd.flag & SD_HOLDOUT) || (sd.object_flag & SD_OBJECT_HOLDOUT_MASK)) {
 			if(kernel_data.background.transparent) {
 				float3 holdout_weight;
-				
-				if(sd.flag & SD_OBJECT_HOLDOUT_MASK)
+				if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
 					holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
-				else
+				}
+				else {
 					holdout_weight = shader_holdout_eval(kg, &sd);
-
+				}
 				/* any throughput is ok, should all be identical here */
 				L_transparent += average(holdout_weight*throughput);
 			}
-
-			if(sd.flag & SD_OBJECT_HOLDOUT_MASK)
+			if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
 				break;
+			}
 		}
 #endif  /* __HOLDOUT__ */
 
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index d7a9167aaf..d0826e5e87 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN
 #ifdef __OBJECT_MOTION__
 ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd, float time)
 {
-	if(ccl_fetch(sd, flag) & SD_OBJECT_MOTION) {
+	if(ccl_fetch(sd, object_flag) & SD_OBJECT_MOTION) {
 		ccl_fetch(sd, ob_tfm) = object_fetch_transform_motion(kg, ccl_fetch(sd, object), time);
 		ccl_fetch(sd, ob_itfm) = transform_quick_inverse(ccl_fetch(sd, ob_tfm)

@@ Diff output truncated at 10240 characters. @@




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