[Bf-blender-cvs] [983d671df8] cloth-improvements: Fix mistake with backside relative velocities

Luca Rood noreply at git.blender.org
Sun Jan 22 15:01:44 CET 2017


Commit: 983d671df8afd7fc3b456063b2f4e9fea6094d17
Author: Luca Rood
Date:   Sun Jan 22 04:00:38 2017 -0200
Branches: cloth-improvements
https://developer.blender.org/rB983d671df8afd7fc3b456063b2f4e9fea6094d17

Fix mistake with backside relative velocities

also removed unused include...

===================================================================

M	source/blender/blenkernel/intern/collision.c

===================================================================

diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index bfb77cf4a4..19a69fb5c2 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -43,7 +43,6 @@
 #include "BLI_utildefines.h"
 #include "BLI_blenlib.h"
 #include "BLI_math.h"
-#include "BLI_edgehash.h"
 
 #include "BKE_cloth.h"
 #include "BKE_effect.h"
@@ -333,19 +332,19 @@ static int cloth_collision_response_static (ClothModifierData *clmd, CollisionMo
 				float pt_relvel[3];
 				float pt_magvel;
 
-				sub_v3_v3v3(pt_relvel, collmd->current_v[collpair->bp1].co, cloth1->verts[collpair->ap1].tv);
+				sub_v3_v3v3(pt_relvel, v2, cloth1->verts[collpair->ap1].tv);
 				pt_magvel = dot_v3v3(pt_relvel, collider_norm);
 
 				VECADDMUL ( i1, collider_norm, pt_magvel * 0.25f );
 				cloth1->verts[collpair->ap1].impulse_count++;
 
-				sub_v3_v3v3(pt_relvel, collmd->current_v[collpair->bp2].co, cloth1->verts[collpair->ap2].tv);
+				sub_v3_v3v3(pt_relvel, v2, cloth1->verts[collpair->ap2].tv);
 				pt_magvel = dot_v3v3(pt_relvel, collider_norm);
 
 				VECADDMUL ( i2, collider_norm, pt_magvel * 0.25f );
 				cloth1->verts[collpair->ap2].impulse_count++;
 
-				sub_v3_v3v3(pt_relvel, collmd->current_v[collpair->bp3].co, cloth1->verts[collpair->ap3].tv);
+				sub_v3_v3v3(pt_relvel, v2, cloth1->verts[collpair->ap3].tv);
 				pt_magvel = dot_v3v3(pt_relvel, collider_norm);
 
 				VECADDMUL ( i3, collider_norm, pt_magvel * 0.25f );




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