[Bf-blender-cvs] [fd4728c85a] master: BMesh: Use angle_signed_on_axis_v3v3v3_v3
Campbell Barton
noreply at git.blender.org
Wed Jan 18 22:01:24 CET 2017
Commit: fd4728c85a6e3a7041f6ff62d73b15e432b84f92
Author: Campbell Barton
Date: Thu Jan 19 07:59:32 2017 +1100
Branches: master
https://developer.blender.org/rBfd4728c85a6e3a7041f6ff62d73b15e432b84f92
BMesh: Use angle_signed_on_axis_v3v3v3_v3
===================================================================
M source/blender/bmesh/intern/bmesh_construct.c
===================================================================
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 132a7ccd4f..af7ef01da7 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -470,25 +470,7 @@ BMFace *BM_face_create_ngon_vcloud(
/* now calculate every points angle around the normal (signed) */
for (i = 0; i < len; i++) {
- float co[3];
- float proj_vec[3];
- float angle;
-
- /* center relative vec */
- sub_v3_v3v3(co, vert_arr[i]->co, cent);
-
- /* align to plane */
- project_v3_v3v3(proj_vec, co, nor);
- sub_v3_v3(co, proj_vec);
-
- /* now 'co' is valid - we can compare its angle against the far vec */
- angle = angle_v3v3(far_vec, co);
-
- if (dot_v3v3(co, sign_vec) < 0.0f) {
- angle = -angle;
- }
-
- vang[i].sort_value = angle;
+ vang[i].sort_value = angle_signed_on_axis_v3v3v3_v3(far, cent, vert_arr[i]->co, nor);
vang[i].data = i;
}
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