[Bf-blender-cvs] [b1ff8e8703] render-layers: Remove OB_FROMGROUP from base, and add util funcs to sync base/object flags
Dalai Felinto
noreply at git.blender.org
Tue Jan 17 15:34:18 CET 2017
Commit: b1ff8e8703778850bc7dfa2f2b614624c40f7ec3
Author: Dalai Felinto
Date: Tue Jan 17 14:58:38 2017 +0100
Branches: render-layers
https://developer.blender.org/rBb1ff8e8703778850bc7dfa2f2b614624c40f7ec3
Remove OB_FROMGROUP from base, and add util funcs to sync base/object flags
I still want to remove the syncing of base/object flags. But for now
this will at least help future refactor.
===================================================================
M source/blender/blenkernel/BKE_group.h
M source/blender/blenkernel/BKE_scene.h
M source/blender/blenkernel/intern/group.c
M source/blender/blenkernel/intern/library_remap.c
M source/blender/blenkernel/intern/object.c
M source/blender/blenkernel/intern/scene.c
M source/blender/blenloader/intern/readfile.c
M source/blender/editors/animation/anim_channels_edit.c
M source/blender/editors/gpencil/gpencil_convert.c
M source/blender/editors/include/ED_object.h
M source/blender/editors/object/object_add.c
M source/blender/editors/object/object_group.c
M source/blender/editors/object/object_relations.c
M source/blender/editors/object/object_select.c
M source/blender/editors/physics/rigidbody_constraint.c
M source/blender/editors/physics/rigidbody_object.c
M source/blender/editors/space_nla/nla_channels.c
M source/blender/editors/space_outliner/outliner_edit.c
M source/blender/editors/space_view3d/drawobject.c
M source/blender/editors/space_view3d/view3d_select.c
M source/blender/makesrna/intern/rna_group.c
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 09a069ee36..9e58df3679 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -44,8 +44,8 @@ void BKE_group_free(struct Group *group);
struct Group *BKE_group_add(struct Main *bmain, const char *name);
struct Group *BKE_group_copy(struct Main *bmain, struct Group *group);
void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
-bool BKE_group_object_add(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
-bool BKE_group_object_unlink(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
+bool BKE_group_object_add(struct Group *group, struct Object *ob);
+bool BKE_group_object_unlink(struct Group *group, struct Object *ob);
struct Group *BKE_group_object_find(struct Group *group, struct Object *ob);
bool BKE_group_object_exists(struct Group *group, struct Object *ob);
bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *object, struct Group *group);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index fc3dde2ffb..e5cedf386d 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -96,6 +96,8 @@ int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBas
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
+void BKE_scene_base_flag_sync_from_base(struct Base *base);
+void BKE_scene_base_flag_sync_from_object(struct Base *base);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 9b011dbb00..9c81a8b49b 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -130,18 +130,11 @@ static bool group_object_add_internal(Group *group, Object *ob)
return true;
}
-bool BKE_group_object_add(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_add(Group *group, Object *object)
{
if (group_object_add_internal(group, object)) {
if ((object->flag & OB_FROMGROUP) == 0) {
-
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag |= OB_FROMGROUP;
-
- if (base)
- base->flag |= OB_FROMGROUP;
}
return true;
}
@@ -208,18 +201,12 @@ bool BKE_group_object_cyclic_check(Main *bmain, Object *object, Group *group)
return group_object_cyclic_check_internal(object, group);
}
-bool BKE_group_object_unlink(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_unlink(Group *group, Object *object)
{
if (group_object_unlink_internal(group, object)) {
/* object can be NULL */
if (object && BKE_group_object_find(NULL, object) == NULL) {
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag &= ~OB_FROMGROUP;
-
- if (base)
- base->flag &= ~OB_FROMGROUP;
}
return true;
}
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index 4f87beb2bb..df6440d89f 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -354,7 +354,7 @@ static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain,
}
if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
for (Group *group = bmain->group.first; group; group = group->id.next) {
- BKE_group_object_unlink(group, NULL, NULL, NULL);
+ BKE_group_object_unlink(group, NULL);
}
}
else {
@@ -368,22 +368,16 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
/* Note that here we assume no object has no base (i.e. all objects are assumed instanced
* in one scene...). */
for (Base *base = sce->base.first; base; base = base->next) {
- if (base->flag & OB_FROMGROUP) {
- Object *ob = base->object;
+ Object *ob = base->object;
+ if (ob->flag & OB_FROMGROUP) {
+ Group *grp = BKE_group_object_find(NULL, ob);
- if (ob->flag & OB_FROMGROUP) {
- Group *grp = BKE_group_object_find(NULL, ob);
-
- /* Unlinked group (old_id) is still in bmain... */
- if (grp && (&grp->id == old_id || grp->id.us == 0)) {
- grp = BKE_group_object_find(grp, ob);
- }
- if (!grp) {
- ob->flag &= ~OB_FROMGROUP;
- }
+ /* Unlinked group (old_id) is still in bmain... */
+ if (grp && (&grp->id == old_id || grp->id.us == 0)) {
+ grp = BKE_group_object_find(grp, ob);
}
- if (!(ob->flag & OB_FROMGROUP)) {
- base->flag &= ~OB_FROMGROUP;
+ if (!grp) {
+ ob->flag &= ~OB_FROMGROUP;
}
}
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 81110df935..be40552d79 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3506,7 +3506,7 @@ void BKE_object_groups_clear(Scene *scene, Base *base, Object *object)
}
while ((group = BKE_group_object_find(group, base->object))) {
- BKE_group_object_unlink(group, object, scene, base);
+ BKE_group_object_unlink(group, object);
}
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3a4407ee3e..ee67b8f4c9 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -957,7 +957,6 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
Object *ob;
Group *group;
GroupObject *go;
- int flag;
/* check for cyclic sets, for reading old files but also for definite security (py?) */
BKE_scene_validate_setscene(bmain, scene);
@@ -989,13 +988,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
ob->lay = base->lay;
/* group patch... */
- base->flag &= ~(OB_FROMGROUP);
- flag = ob->flag & (OB_FROMGROUP);
- base->flag |= flag;
-
- /* not too nice... for recovering objects with lost data */
- //if (ob->pose == NULL) base->flag &= ~OB_POSEMODE;
- ob->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}
@@ -1283,7 +1276,9 @@ void BKE_scene_base_deselect_all(Scene *sce)
for (b = sce->base.first; b; b = b->next) {
b->flag &= ~SELECT;
+ int flag = b->object->flag & (OB_FROMGROUP);
b->object->flag = b->flag;
+ b->object->flag |= flag;
}
}
@@ -2306,7 +2301,7 @@ void BKE_scene_base_flag_to_objects(struct Scene *scene)
Base *base = scene->base.first;
while (base) {
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
base = base->next;
}
}
@@ -2316,11 +2311,27 @@ void BKE_scene_base_flag_from_objects(struct Scene *scene)
Base *base = scene->base.first;
while (base) {
- base->flag = base->object->flag;
+ BKE_scene_base_flag_sync_from_object(base);
base = base->next;
}
}
+void BKE_scene_base_flag_sync_from_base(Base *base)
+{
+ Object *ob = base->object;
+
+ /* keep the object only flags untouched */
+ int flag = ob->flag & OB_FROMGROUP;
+
+ ob->flag = base->flag;
+ ob->flag |= flag;
+}
+
+void BKE_scene_base_flag_sync_from_object(Base *base)
+{
+ base->flag = base->object->flag;
+}
+
void BKE_scene_disable_color_management(Scene *scene)
{
ColorManagedDisplaySettings *display_settings = &scene->display_settings;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 0f79a42111..71bcf72eba 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7515,7 +7515,7 @@ static void lib_link_group(FileData *fd, Main *main)
if (add_us) {
id_us_ensure_real(&group->id);
}
- BKE_group_object_unlink(group, NULL, NULL, NULL); /* removes NULL entries */
+ BKE_group_object_unlink(group, NULL); /* removes NULL entries */
}
}
}
@@ -9911,7 +9911,7 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
base->object = ob;
base->lay = ob->lay;
- base->flag = ob->flag;
+ BKE_scene_base_flag_sync_from_object(base);
CLAMP_MIN(ob->id.us, 0);
id_us_plus_no_lib((ID *)ob);
@@ -9945,7 +9945,7 @@ static void give_base_to_groups(
/* assign the base */
base = BKE_scene_base_add(scene, ob);
base->flag |= SELECT;
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
scene->basact = base;
@@ -10048,7 +10048,7 @@ static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const sho
if (flag & FILE_AUTOSELECT) {
base->flag |= SELECT;
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 117b854971..985ef1e13d 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -57,6 +57,7 @@
#include "BKE_context.h"
#include "BKE_mask.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "UI_view2d.h"
@@ -2690,7 +2691,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
if (selectmode == SELECT_INVERT) {
/* swap select */
base->flag ^= SELECT;
- ob->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
@@ -2701,7 +2702,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b;
@@ Diff output truncated at 10240 characters. @@
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