[Bf-blender-cvs] [d3e4eecaa5] master: Cycles: Cleanup, avoid shadowing
Sergey Sharybin
noreply at git.blender.org
Mon Jan 16 17:56:08 CET 2017
Commit: d3e4eecaa5f1c815e3ecfda5461a099efffc8b65
Author: Sergey Sharybin
Date: Mon Jan 16 17:54:39 2017 +0100
Branches: master
https://developer.blender.org/rBd3e4eecaa5f1c815e3ecfda5461a099efffc8b65
Cycles: Cleanup, avoid shadowing
===================================================================
M intern/cycles/bvh/bvh_build.cpp
===================================================================
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 036500843c..038070cba4 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -130,12 +130,13 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
/* motion triangles */
if(attr_mP) {
- size_t mesh_size = mesh->verts.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *vert_steps = attr_mP->data_float3();
+ const size_t mesh_size = mesh->verts.size();
+ const size_t num_steps = mesh->motion_steps - 1;
+ const float3 *vert_steps = attr_mP->data_float3();
- for(size_t i = 0; i < steps; i++)
- t.bounds_grow(vert_steps + i*mesh_size, bounds);
+ for(size_t step = 0; step < num_steps; step++) {
+ t.bounds_grow(vert_steps + step*mesh_size, bounds);
+ }
type = PRIMITIVE_MOTION_TRIANGLE;
}
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