[Bf-blender-cvs] [b2159b9] master: Remove instances of old vector icons
Aaron Carlisle
noreply at git.blender.org
Thu Jan 5 05:25:06 CET 2017
Commit: b2159b94bcd6c4e30c47b9970601e6f2ca2a0750
Author: Aaron Carlisle
Date: Wed Jan 4 23:21:45 2017 -0500
Branches: master
https://developer.blender.org/rBb2159b94bcd6c4e30c47b9970601e6f2ca2a0750
Remove instances of old vector icons
I checked and this makes consistent with other area of blender.
See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
===================================================================
M release/scripts/startup/bl_ui/properties_particle.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 4e2666d..29fc56c 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -752,8 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
- subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
+ subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
key = psys.active_particle_target
if key:
@@ -816,8 +816,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
#sub = row.row(align=True)
- #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
- #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
+ #sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
+ #sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
state = boids.active_boid_state
@@ -840,8 +840,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
- subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
+ subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
rule = state.active_boid_rule
@@ -849,8 +849,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
row = layout.row()
row.prop(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka
- row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
- row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
+ row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
+ row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
row = layout.row()
@@ -1009,8 +1009,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
subsub = sub.column(align=True)
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
- subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
+ subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
weight = part.active_dupliweight
if weight:
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