[Bf-blender-cvs] [b08a5d1e57] id_override_static: Merge branch 'writefile_rework' into id_override_static.
Bastien Montagne
noreply at git.blender.org
Mon Feb 27 14:52:21 CET 2017
Commit: b08a5d1e57293ff10ccd0a66bdd61c3bd5e92f0c
Author: Bastien Montagne
Date: Mon Feb 27 14:50:21 2017 +0100
Branches: id_override_static
https://developer.blender.org/rBb08a5d1e57293ff10ccd0a66bdd61c3bd5e92f0c
Merge branch 'writefile_rework' into id_override_static.
That way we don't have to add the same stupid few lines to *all*
datatypes writers! Obvious gain on efficiency and security from coding PoV.
Conflicts:
source/blender/blenloader/intern/writefile.c
===================================================================
===================================================================
diff --cc source/blender/blenloader/intern/writefile.c
index 9ebc2702f2,a96e569d68..005ee02ff5
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@@ -4110,38 -3801,127 +3823,133 @@@ static bool write_file_handle
* avoid thumbnail detecting changes because of this. */
mywrite_flush(wd);
- write_windowmanagers(wd, &mainvar->wm);
- write_screens(wd, &mainvar->screen);
- write_movieclips(wd, &mainvar->movieclip);
- write_masks(wd, &mainvar->mask);
- write_scenes(wd, &mainvar->scene);
- write_curves(wd, &mainvar->curve);
- write_mballs(wd, &mainvar->mball);
- write_images(wd, &mainvar->image);
- write_cameras(wd, &mainvar->camera);
- write_lamps(wd, &mainvar->lamp);
- write_lattices(wd, &mainvar->latt);
- write_vfonts(wd, &mainvar->vfont);
- write_keys(wd, &mainvar->key);
- write_worlds(wd, &mainvar->world);
- write_texts(wd, &mainvar->text);
- write_speakers(wd, &mainvar->speaker);
- write_sounds(wd, &mainvar->sound);
- write_groups(wd, &mainvar->group);
- write_armatures(wd, &mainvar->armature);
- write_actions(wd, &mainvar->action);
- write_objects(wd, &mainvar->object);
- write_materials(wd, &mainvar->mat);
- write_textures(wd, &mainvar->tex);
- write_meshes(wd, &mainvar->mesh);
- write_particlesettings(wd, &mainvar->particle);
- write_nodetrees(wd, &mainvar->nodetree);
- write_brushes(wd, &mainvar->brush);
- write_palettes(wd, &mainvar->palettes);
- write_paintcurves(wd, &mainvar->paintcurves);
- write_gpencils(wd, &mainvar->gpencil);
- write_linestyles(wd, &mainvar->linestyle);
- write_cachefiles(wd, &mainvar->cachefiles);
+ ListBase *lbarray[MAX_LIBARRAY];
+ int a = set_listbasepointers(mainvar, lbarray);
+ while (a--) {
+ ID *id = lbarray[a]->first;
+
+ if (id && GS(id->name) == ID_LI) {
+ continue; /* Libraries are handled separately below. */
+ }
+
+ for (; id; id = id->next) {
++ const bool do_override = !wd->current && id->override && BKE_override_operations_store_start(id);
++
+ switch ((ID_Type)GS(id->name)) {
+ case ID_WM:
+ write_windowmanager(wd, (wmWindowManager *)id);
+ break;
+ case ID_SCR:
+ write_screen(wd, (bScreen *)id);
+ break;
+ case ID_MC:
+ write_movieclip(wd, (MovieClip *)id);
+ break;
+ case ID_MSK:
+ write_mask(wd, (Mask *)id);
+ break;
+ case ID_SCE:
+ write_scene(wd, (Scene *)id);
+ break;
+ case ID_CU:
+ write_curve(wd,(Curve *)id);
+ break;
+ case ID_MB:
+ write_mball(wd, (MetaBall *)id);
+ break;
+ case ID_IM:
+ write_image(wd, (Image *)id);
+ break;
+ case ID_CA:
+ write_camera(wd, (Camera *)id);
+ break;
+ case ID_LA:
+ write_lamp(wd, (Lamp *)id);
+ break;
+ case ID_LT:
+ write_lattice(wd, (Lattice *)id);
+ break;
+ case ID_VF:
+ write_vfont(wd, (VFont *)id);
+ break;
+ case ID_KE:
+ write_key(wd, (Key *)id);
+ break;
+ case ID_WO:
+ write_world(wd, (World *)id);
+ break;
+ case ID_TXT:
+ write_text(wd, (Text *)id);
+ break;
+ case ID_SPK:
+ write_speaker(wd, (Speaker *)id);
+ break;
+ case ID_SO:
+ write_sound(wd, (bSound *)id);
+ break;
+ case ID_GR:
+ write_group(wd, (Group *)id);
+ break;
+ case ID_AR:
+ write_armature(wd, (bArmature *)id);
+ break;
+ case ID_AC:
+ write_action(wd, (bAction *)id);
+ break;
+ case ID_OB:
+ write_object(wd, (Object *)id);
+ break;
+ case ID_MA:
+ write_material(wd, (Material *)id);
+ break;
+ case ID_TE:
+ write_texture(wd, (Tex *)id);
+ break;
+ case ID_ME:
+ write_mesh(wd, (Mesh *)id);
+ break;
+ case ID_PA:
+ write_particlesettings(wd, (ParticleSettings *)id);
+ break;
+ case ID_NT:
+ write_nodetree(wd, (bNodeTree *)id);
+ break;
+ case ID_BR:
+ write_brush(wd, (Brush *)id);
+ break;
+ case ID_PAL:
+ write_palette(wd, (Palette *)id);
+ break;
+ case ID_PC:
+ write_paintcurve(wd, (PaintCurve *)id);
+ break;
+ case ID_GD:
+ write_gpencil(wd, (bGPdata *)id);
+ break;
+ case ID_LS:
+ write_linestyle(wd, (FreestyleLineStyle *)id);
+ break;
+ case ID_CF:
+ write_cachefile(wd, (CacheFile *)id);
+ break;
+ case ID_LI:
+ /* Do nothing, handled below - and should never be reached. */
+ BLI_assert(0);
+ break;
+ case ID_IP:
+ /* Do nothing, deprecated. */
+ break;
+ }
++
++ if (do_override) {
++ BKE_override_operations_store_end(id);
++ }
+ }
+
+ mywrite_flush(wd);
+ }
+
+ /* Special handling, operating over split Mains... */
write_libraries(wd, mainvar->next);
/* So changes above don't cause a 'DNA1' to be detected as changed on undo. */
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