[Bf-blender-cvs] [3ef07b29c5] HMD_viewport: Minor UI message fixes
Julian Eisel
noreply at git.blender.org
Sun Feb 26 22:55:20 CET 2017
Commit: 3ef07b29c544dfa6606750792ba21e22de7477b6
Author: Julian Eisel
Date: Sun Feb 26 22:54:42 2017 +0100
Branches: HMD_viewport
https://developer.blender.org/rB3ef07b29c544dfa6606750792ba21e22de7477b6
Minor UI message fixes
===================================================================
M source/blender/makesrna/intern/rna_userdef.c
===================================================================
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 5754e63d61..d32115691a 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -662,7 +662,7 @@ static int rna_userdef_hmd_use_device_ipd_editeable(PointerRNA *UNUSED(ptr), con
WM_device_HMD_state_set(U.hmd_settings.device, true);
}
if (WM_device_HMD_IPD_get() == -1.0f) {
- *r_info = "Active HMD device doesn't return valid interocular distance";
+ *r_info = "Active HMD device doesn't return valid interpupillary distance";
editable = false;
}
if (!has_active_device) {
@@ -4075,10 +4075,13 @@ static void rna_def_userdef_system(BlenderRNA *brna)
#ifdef WITH_INPUT_HMD
static EnumPropertyItem hmd_lensdist_type_items[] = {
- {GPU_FX_LENSDIST_NONE, "NONE", 0, "None", "Don't use a lens distortion/correction shader for the HMD view"},
- {GPU_FX_LENSDIST_GENERIC, "GENERIC", 0, "Generic", "Use a lens distortion/correction shader for Generic Use, might not be perfect or work at all"},
- {GPU_FX_LENSDIST_DK1, "DK1", 0, "Oculus DK1", "Use a lens distortion/correction shader for the Oculus DK1 (1280x800)"},
- {GPU_FX_LENSDIST_DK2, "DK2", 0, "Oculus DK2/CV1", "Use a lens distortion/correction shader for the Oculus DK2 (1080p) and CV1 (2160x1200)"},
+ {GPU_FX_LENSDIST_NONE, "NONE", 0, "None", "Don't use a lens distortion/correction shader for the HMD view"},
+ {GPU_FX_LENSDIST_GENERIC, "GENERIC", 0, "Generic", "Use a lens distortion/correction shader for generic use, "
+ "might not be perfect or work at all"},
+ {GPU_FX_LENSDIST_DK1, "DK1", 0, "Oculus DK1", "Use a lens distortion/correction shader for the "
+ "Oculus DK1 (1280x800)"},
+ {GPU_FX_LENSDIST_DK2, "DK2", 0, "Oculus DK2/CV1", "Use a lens distortion/correction shader for the Oculus DK2 "
+ "(1080p) and CV1 (2160x1200)"},
{0, NULL, 0, NULL, NULL}
};
#endif
More information about the Bf-blender-cvs
mailing list