[Bf-blender-cvs] [a8d6e41bbc] blender2.8: Fix issues when reordering nested collections

Julian Eisel noreply at git.blender.org
Thu Feb 23 00:11:05 CET 2017


Commit: a8d6e41bbc03986623c38fdde956d91fb9e1aebf
Author: Julian Eisel
Date:   Thu Feb 23 00:08:29 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBa8d6e41bbc03986623c38fdde956d91fb9e1aebf

Fix issues when reordering nested collections

Item was inserted at the head of the top-level collection list, instead
of parent-level one.

===================================================================

M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/editors/space_outliner/outliner_draw.c

===================================================================

diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 92121ff827..18af75771c 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -44,8 +44,6 @@
 
 #include "MEM_guardedalloc.h"
 
-bool collection_remlink(SceneCollection *, SceneCollection *);
-bool collection_insert_after(SceneCollection *, SceneCollection *, SceneCollection *);
 
 /**
  * Add a collection to a collection ListBase and syncronize all render layers
@@ -96,9 +94,9 @@ static void collection_free(SceneCollection *sc)
 
 /**
  * Unlink the collection recursively
- * return true if unlinked
+ * \return true if unlinked.
  */
-bool collection_remlink(SceneCollection *sc_parent, SceneCollection *sc_gone)
+static bool collection_remlink(SceneCollection *sc_parent, SceneCollection *sc_gone)
 {
 	for (SceneCollection *sc = sc_parent->scene_collections.first; sc; sc = sc->next) {
 		if (sc == sc_gone) {
@@ -176,32 +174,6 @@ bool BKE_collection_remove(Scene *scene, SceneCollection *sc)
 }
 
 /**
- * Lookup the parent listbase of \a sc_insert_after and insert \a sc_insert after it.
- * \param sc_after: If this is NULL, \a sc_insert will be inserted as first collection in \a parent.
- */
-bool collection_insert_after(
-        SceneCollection *parent, SceneCollection *sc_insert, SceneCollection *sc_after)
-{
-	if (sc_after == NULL) {
-		BLI_addhead(&parent->scene_collections, sc_insert);
-		return true;
-	}
-
-	for (SceneCollection *sc = parent->scene_collections.first; sc; sc = sc->next) {
-		if (sc == sc_after) {
-			BLI_insertlinkafter(&parent->scene_collections, sc_after, sc_insert);
-			return true;
-		}
-
-		if (collection_insert_after(sc, sc_insert, sc_after)) {
-			return true;
-		}
-	}
-
-	return false;
-}
-
-/**
  * Returns the master collection
  */
 SceneCollection *BKE_collection_master(const Scene *scene)
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index c664429dbe..d5e3e21164 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -492,65 +492,73 @@ int BKE_layer_collection_findindex(SceneLayer *sl, LayerCollection *lc)
 }
 
 /**
- * \param lc_after: Can be NULL to insert \a lc_after as first collection in \a lb.
+ * Lookup the listbase that contains \a lc.
  */
-static bool layer_collection_insert_after(ListBase *lb, LayerCollection *lc_insert, LayerCollection *lc_after)
+static ListBase *layer_collection_listbase_find(ListBase *lb, LayerCollection *lc)
 {
-	if (lc_after == NULL) {
-		BLI_addhead(lb, lc_insert);
-		return true;
-	}
-
-	for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
-		if (lc == lc_after) {
-			BLI_insertlinkafter(lb, lc_after, lc_insert);
-			return true;
+	for (LayerCollection *lc_iter = lb->first; lc_iter; lc_iter = lc_iter->next) {
+		if (lc_iter == lc) {
+			return lb;
 		}
 
-		if (layer_collection_insert_after(&lc->layer_collections, lc_insert, lc_after)) {
-			return true;
+		ListBase *lb_child_result;
+		if ((lb_child_result = layer_collection_listbase_find(&lc_iter->layer_collections, lc))) {
+			return lb_child_result;
 		}
 	}
 
-	return false;
+	return NULL;
 }
 
-static bool layer_collection_remlink(ListBase *lb, LayerCollection *lc)
+/**
+ * Lookup the listbase that contains \a sc.
+ */
+static ListBase *scene_collection_listbase_find(ListBase *lb, SceneCollection *sc)
 {
-	for (LayerCollection *lc_iter = lb->first; lc_iter; lc_iter = lc_iter->next) {
-		if (lc_iter == lc) {
-			BLI_remlink(lb, lc);
-			return true;
+	for (SceneCollection *sc_iter = lb->first; sc_iter; sc_iter = sc_iter->next) {
+		if (sc_iter == sc) {
+			return lb;
 		}
 
-		if (layer_collection_remlink(&lc_iter->layer_collections, lc)) {
-			return true;
+		ListBase *lb_child_result;
+		if ((lb_child_result = scene_collection_listbase_find(&sc_iter->scene_collections, sc))) {
+			return lb_child_result;
 		}
 	}
 
-	return false;
+	return NULL;
 }
 
 /**
- * Move \a lc_reinsert so that it follows \a lc_after. After this, both \a lc_reinsert
- * and \a lc_after should be stored in the same list.
- *
- * \param lc_after: Can be NULL to insert \a lc_after as first collection in \a sl.
+ * Move \a lc_reinsert so that it follows \a lc_after. Both have to be stored in \a sl.
+ * \param lc_after: Can be NULL to reinsert \a lc_after as first collection of its own list.
  */
 void BKE_layer_collection_reinsert_after(
         const Scene *scene, SceneLayer *sl, LayerCollection *lc_reinsert, LayerCollection *lc_after)
 {
-	/* XXX maybe worth having a BKE internal header file for this? */
-	extern bool collection_remlink(SceneCollection *, SceneCollection *);
-	extern bool collection_insert_after(SceneCollection *, SceneCollection *, SceneCollection *);
-
 	SceneCollection *sc_master = BKE_collection_master(scene);
+	SceneCollection *sc_reinsert = lc_reinsert->scene_collection;
+	ListBase *lc_reinsert_lb = layer_collection_listbase_find(&sl->layer_collections, lc_reinsert);
+	ListBase *sc_reinsert_lb = scene_collection_listbase_find(&sc_master->scene_collections, sc_reinsert);
+
+	BLI_assert(BLI_findindex(lc_reinsert_lb, lc_reinsert) > -1);
+	BLI_assert(BLI_findindex(sc_reinsert_lb, sc_reinsert) > -1);
+	BLI_remlink(lc_reinsert_lb, lc_reinsert);
+	BLI_remlink(sc_reinsert_lb, sc_reinsert);
 
-	layer_collection_remlink(&sl->layer_collections, lc_reinsert);
-	collection_remlink(sc_master, lc_reinsert->scene_collection);
+	/* insert after lc_after or */
+	if (lc_after == NULL) {
+		BLI_addhead(lc_reinsert_lb, lc_reinsert);
+		BLI_addhead(sc_reinsert_lb, sc_reinsert);
+	}
+	else {
+		SceneCollection *sc_after = lc_after->scene_collection;
+		ListBase *lc_after_lb = layer_collection_listbase_find(&sl->layer_collections, lc_after);
+		ListBase *sc_after_lb = scene_collection_listbase_find(&sc_master->scene_collections, sc_after);
 
-	layer_collection_insert_after(&sl->layer_collections, lc_reinsert, lc_after);
-	collection_insert_after(sc_master, lc_reinsert->scene_collection, lc_after ? lc_after->scene_collection : NULL);
+		BLI_insertlinkafter(lc_after_lb, lc_after, lc_reinsert);
+		BLI_insertlinkafter(sc_after_lb, sc_after, sc_reinsert);
+	}
 
 	BKE_scene_layer_base_flag_recalculate(sl);
 	BKE_scene_layer_engine_settings_collection_recalculate(sl, lc_reinsert);
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 48a2107560..4b3b7ad6a4 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1535,10 +1535,12 @@ static void outliner_draw_tree_element_floating(const SpaceOops *soops, const AR
                                                 const TreeElement *te_floating)
 {
 	const TreeElement *te_insert = te_floating->drag_data->insert_te;
+	const ListBase *lb_parent = te_floating->parent ? &te_floating->parent->subtree : &soops->tree;
+	const TreeElement *te_insert_fallback = te_insert ? te_insert : lb_parent->first;
 	const int line_width = 2;
 
 	unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
-	int coord_y = (te_insert ? te_insert->ys : ((int)ar->v2d.tot.ymax - OL_Y_OFFSET)) - (int)(line_width * 0.5f);
+	int coord_y = (te_insert ? te_insert->ys : (te_insert_fallback->ys + UI_UNIT_Y)) - (int)(line_width * 0.5f);
 	unsigned char col[4];
 
 	if (te_insert == te_floating) {




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