[Bf-blender-cvs] [446625c561] blender2.8: Clay Engine: Use G.debug_value to test cache performance
Clément Foucault
noreply at git.blender.org
Sun Feb 19 14:26:06 CET 2017
Commit: 446625c5610577a6a708b7550d93bd760c4fa2d5
Author: Clément Foucault
Date: Sun Feb 19 14:31:02 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB446625c5610577a6a708b7550d93bd760c4fa2d5
Clay Engine: Use G.debug_value to test cache performance
Use debug 666 for cache without instance buffer caching.
Use debug 667 for cache with instance buffer caching.
===================================================================
M source/blender/draw/DRW_engine.h
M source/blender/draw/engines/clay/clay.c
M source/blender/draw/intern/DRW_render.h
M source/blender/draw/intern/draw_manager.c
M source/blender/gpu/intern/gpu_viewport.c
===================================================================
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index f5ac6e4c6c..8ebd444b3f 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -26,8 +26,6 @@
#ifndef __DRW_ENGINE_H__
#define __DRW_ENGINE_H__
-//#define WITH_VIEWPORT_CACHE_TEST
-
struct CollectionEngineSettings;
struct DRWPass;
struct Material;
diff --git a/source/blender/draw/engines/clay/clay.c b/source/blender/draw/engines/clay/clay.c
index 314e0c08f6..9766bccd32 100644
--- a/source/blender/draw/engines/clay/clay.c
+++ b/source/blender/draw/engines/clay/clay.c
@@ -700,17 +700,8 @@ static void CLAY_view_draw(RenderEngine *UNUSED(engine), const bContext *context
/* TODO : tag to refresh by the deps graph */
/* ideally only refresh when objects are added/removed */
/* or render properties / materials change */
-#ifdef WITH_VIEWPORT_CACHE_TEST
- static bool once = false;
-#endif
- if (DRW_viewport_cache_is_dirty()
-#ifdef WITH_VIEWPORT_CACHE_TEST
- && !once
-#endif
- ) {
-#ifdef WITH_VIEWPORT_CACHE_TEST
- once = true;
-#endif
+ if (DRW_viewport_cache_is_dirty()) {
+
SceneLayer *sl = CTX_data_scene_layer(context);
CLAY_cache_init();
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 83e48a02d1..1fa3b84eff 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -52,8 +52,6 @@
#include "RE_engine.h"
-//#define WITH_VIEWPORT_CACHE_TEST
-
struct bContext;
struct GPUFrameBuffer;
struct GPUShader;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a834284b19..015d364fc6 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -672,9 +672,10 @@ static void shgroup_dynamic_instance(DRWShadingGroup *shgroup)
static void shgroup_dynamic_batch_from_calls(DRWShadingGroup *shgroup)
{
-#ifdef WITH_VIEWPORT_CACHE_TEST
- if (shgroup->interface->instance_vbo || shgroup->batch_geom) return;
-#endif
+ if ((shgroup->interface->instance_vbo || shgroup->batch_geom) &&
+ (G.debug_value == 667))
+ return;
+
if (shgroup->type == DRW_SHG_INSTANCE) {
shgroup_dynamic_instance(shgroup);
}
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index a189f6770a..c8e60c089d 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -38,6 +38,8 @@
#include "DNA_vec_types.h"
+#include "BKE_global.h"
+
#include "GPU_framebuffer.h"
#include "GPU_glew.h"
#include "GPU_immediate.h"
@@ -115,11 +117,11 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect, const char *engi
/* add one pixel because of scissor test */
int rect_w = BLI_rcti_size_x(rect) + 1, rect_h = BLI_rcti_size_y(rect) + 1;
-#ifndef WITH_VIEWPORT_CACHE_TEST
- /* TODO for testing only, we need proper cache invalidation */
- GPU_viewport_passes_free(viewport->psl);
- GPU_viewport_passes_free(viewport->psl_mode);
-#endif
+ if (G.debug_value != 666 && G.debug_value != 667) {
+ /* TODO for testing only, we need proper cache invalidation */
+ GPU_viewport_passes_free(viewport->psl);
+ GPU_viewport_passes_free(viewport->psl_mode);
+ }
if (!STREQ(engine, viewport->engine_name)) {
GPU_viewport_storage_free(viewport->stl);
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