[Bf-blender-cvs] [db2a05999a] blender2.8: Clay Engine: Fix Cursor too bold
Clément Foucault
noreply at git.blender.org
Thu Feb 16 16:24:42 CET 2017
Commit: db2a05999a3a190da614f3087411f4ef25364dd0
Author: Clément Foucault
Date: Thu Feb 16 16:20:15 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBdb2a05999a3a190da614f3087411f4ef25364dd0
Clay Engine: Fix Cursor too bold
===================================================================
M source/blender/draw/intern/draw_view.c
===================================================================
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index eaf1289034..9d8699d24e 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -626,6 +626,7 @@ void DRW_draw_cursor(void)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
+ glLineWidth(1.0f);
if (is_cursor_visible(scene)) {
float *co = ED_view3d_cursor3d_get(scene, v3d);
@@ -643,7 +644,7 @@ void DRW_draw_cursor(void)
/* XXX Using instance shader without instance */
immBindBuiltinProgram(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR);
immUniform1f("size", U.widget_unit);
- immUniform2fv("pixel_size", DRW_viewport_pixelsize_get());
+ immUniform1f("pixel_size", *DRW_viewport_pixelsize_get());
immUniformArray3fv("screen_vecs", DRW_viewport_screenvecs_get(), 2);
immUniformMatrix4fv("ViewProjectionMatrix", rv3d->persmat);
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