[Bf-blender-cvs] [40e5bc15e9] master: Fix wrong edges created by split faces
Sergey Sharybin
noreply at git.blender.org
Wed Feb 15 23:11:02 CET 2017
Commit: 40e5bc15e9d10884bb379a4de4cca42096bdf089
Author: Sergey Sharybin
Date: Wed Feb 15 20:59:55 2017 +0100
Branches: master
https://developer.blender.org/rB40e5bc15e9d10884bb379a4de4cca42096bdf089
Fix wrong edges created by split faces
We need to first split all vertices before we can reliably
check whether edge can be reused or not.
There is still known issue happening with a edge-fan mesh
with some faces being on the same plane.
===================================================================
M source/blender/blenkernel/intern/mesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 6da86e3d15..3d50b4729f 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2228,7 +2228,7 @@ void BKE_mesh_split_faces(Mesh *mesh)
/* Perform actual split of vertices and adjacent edges. */
num_new_verts = 0;
num_new_edges = 0;
- /* Mapping from original vertex index to a split one. */
+ /* Insert new split vertices. */
for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
/* First we split all vertices to get proper flag whether they are
@@ -2256,9 +2256,11 @@ void BKE_mesh_split_faces(Mesh *mesh)
num_new_verts++;
}
}
- /* Connect new vertices with edges. */
- int loop_prev = mp->totloop - 1;
- for (int loop = 0; loop < mp->totloop; loop++) {
+ }
+ /* Connect new vertices with edges. */
+ for (int poly = 0; poly < num_polys; poly++) {
+ MPoly *mp = &mpoly[poly];
+ for (int loop = 0, loop_prev = mp->totloop - 1; loop < mp->totloop; loop++) {
const int poly_loop_prev = mp->loopstart + loop_prev;
const MLoop *ml = &mloop[mp->loopstart + loop];
const MVert *mv = &mvert[ml->v];
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