[Bf-blender-cvs] [b36e26bbce] master: Revert "Mesh: Solve incorrect result of mesh.split_faces()"

Sergey Sharybin noreply at git.blender.org
Wed Feb 15 12:44:42 CET 2017


Commit: b36e26bbcea7c47a406e7c4457057b9ae5eb7d91
Author: Sergey Sharybin
Date:   Wed Feb 15 12:33:04 2017 +0100
Branches: master
https://developer.blender.org/rBb36e26bbcea7c47a406e7c4457057b9ae5eb7d91

Revert "Mesh: Solve incorrect result of mesh.split_faces()"

The change was delivering broken topology for certain cases.
The assumption that new edge only connects new vertices was
wrong.

Reverting to a commit which was giving correct render results
but was using more memory.

This reverts commit af1e48e8ab7a25269ba5a44158bd16c564ed3535.

===================================================================

M	source/blender/blenkernel/intern/mesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index e8d36bf29f..13a00594d0 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -66,11 +66,6 @@
 
 #include "DEG_depsgraph.h"
 
-/* Define for cases when you want extra validation of mesh
- * after certain modifications.
- */
-// #undef VALIDATE_MESH
-
 enum {
 	MESHCMP_DVERT_WEIGHTMISMATCH = 1,
 	MESHCMP_DVERT_GROUPMISMATCH,
@@ -2095,35 +2090,6 @@ void BKE_mesh_calc_normals_split(Mesh *mesh)
 	}
 }
 
-static void mesh_clear_vert_flags(Mesh *mesh)
-{
-	const int num_verts = mesh->totvert;
-	MVert *mvert = mesh->mvert;
-	for (int i = 0; i < num_verts; ++i, ++mvert) {
-		mvert->flag &= ~ME_VERT_TMP_TAG;
-	}
-}
-
-static void mesh_clear_edge_flags(Mesh *mesh)
-{
-	const int num_edge = mesh->totedge;
-	MEdge *medge = mesh->medge;
-	for (int i = 0; i < num_edge; ++i, ++medge) {
-		medge->flag &= ~ME_EDGE_TMP_TAG;
-	}
-}
-
-/* Make edge to point to a new vertex. */
-static void edge_replace_vertex(MEdge *medge, int old_vert, int new_vert)
-{
-	if (medge->v1 == old_vert) {
-		medge->v1 = new_vert;
-	}
-	else if (medge->v2 == old_vert) {
-		medge->v2 = new_vert;
-	}
-}
-
 /* Spli faces based on the edge angle.
  * Matches behavior of face splitting in render engines.
  */
@@ -2137,41 +2103,26 @@ void BKE_mesh_split_faces(Mesh *mesh)
 	MLoop *mloop = mesh->mloop;
 	MPoly *mpoly = mesh->mpoly;
 	float (*lnors)[3];
-	int num_new_verts = 0, num_new_edges = 0;
+	int poly, num_new_verts = 0;
 	if ((mesh->flag & ME_AUTOSMOOTH) == 0) {
 		return;
 	}
-	if (num_polys == 0) {
-		return;
-	}
 	BKE_mesh_tessface_clear(mesh);
 	/* Compute loop normals if needed. */
 	if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
 		BKE_mesh_calc_normals_split(mesh);
 	}
 	lnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
-	/* Clear runtime flags. */
-	mesh_clear_vert_flags(mesh);
-	mesh_clear_edge_flags(mesh);
 	/* Count number of vertices to be split. */
-	for (int poly = 0; poly < num_polys; poly++) {
+	for (poly = 0; poly < num_polys; poly++) {
 		MPoly *mp = &mpoly[poly];
 		for (int loop = 0; loop < mp->totloop; loop++) {
-			const MLoop *ml = &mloop[mp->loopstart + loop];
+			MLoop *ml = &mloop[mp->loopstart + loop];
 			MVert *mv = &mvert[ml->v];
 			float vn[3];
 			normal_short_to_float_v3(vn, mv->no);
 			if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
-				/* When vertex is adjacent to two faces and gets split we don't
-				 * want new vertex counted for both faces. We tag it for re-use
-				 * by one of the faces.
-				 */
-				if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
-					mv->flag |= ME_VERT_TMP_TAG;
-				}
-				else {
-					num_new_verts++;
-				}
+				num_new_verts++;
 			}
 		}
 	}
@@ -2179,125 +2130,64 @@ void BKE_mesh_split_faces(Mesh *mesh)
 		/* No new vertices are to be added, can do early exit. */
 		return;
 	}
-	/* Count number of edges to be added. */
-	int max_num_loops = 0;
-	for (int poly = 0; poly < num_polys; poly++) {
-		MPoly *mp = &mpoly[poly];
-		max_num_loops = max_ii(max_num_loops, mp->totloop);
-		int loop_prev = mp->totloop - 1;
-		for (int loop = 0; loop < mp->totloop; loop++) {
-			const int poly_loop_prev = mp->loopstart + loop_prev;
-			const MLoop *ml = &mloop[mp->loopstart + loop];
-			const MVert *mv = &mvert[ml->v];
-			if (mv->flag & ME_VERT_TMP_TAG) {
-				const MLoop *ml_prev = &mloop[poly_loop_prev];
-				const MVert *mv_prev = &mvert[ml_prev->v];
-				if (mv_prev->flag & ME_VERT_TMP_TAG) {
-					MEdge *me_prev = &medge[ml_prev->e];
-					if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
-						me_prev->flag |= ME_EDGE_TMP_TAG;
-					}
-					else {
-						num_new_edges++;
-					}
-				}
-			}
-			loop_prev = loop;
-		}
-	}
-	/* Clear runtime flags again, they will be reused. */
-	mesh_clear_vert_flags(mesh);
-	mesh_clear_edge_flags(mesh);
 	/* Reallocate all vert and edge related data. */
 	mesh->totvert += num_new_verts;
-	mesh->totedge += num_new_edges;
+	mesh->totedge += 2 * num_new_verts;
 	CustomData_realloc(&mesh->vdata, mesh->totvert);
 	CustomData_realloc(&mesh->edata, mesh->totedge);
 	/* Update pointers to a newly allocated memory. */
 	BKE_mesh_update_customdata_pointers(mesh, false);
 	mvert = mesh->mvert;
 	medge = mesh->medge;
-	/* Perform actual split of vertices and adjacent edges. */
+	/* Perform actual vertex split. */
 	num_new_verts = 0;
-	num_new_edges = 0;
-	/* Mapping from original vertex index to a split one. */
-	int new_vert_index_static[64];
-	int *new_vert_index;
-	if (max_num_loops < ARRAY_SIZE(new_vert_index_static)) {
-		new_vert_index = new_vert_index_static;
-	}
-	else {
-		new_vert_index = MEM_mallocN(sizeof(int) * max_num_loops,
-		                             "new split vert index");
-	}
-	for (int poly = 0; poly < num_polys; poly++) {
+	for (poly = 0; poly < num_polys; poly++) {
 		MPoly *mp = &mpoly[poly];
-		/* First we split all vertices to get proper flag whether they are
-		 * split or not for all of them before handling edges.
-		 */
 		for (int loop = 0; loop < mp->totloop; loop++) {
 			int poly_loop = mp->loopstart + loop;
 			MLoop *ml = &mloop[poly_loop];
 			MVert *mv = &mvert[ml->v];
 			float vn[3];
 			normal_short_to_float_v3(vn, mv->no);
-			new_vert_index[loop] = ml->v;
 			if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
-				if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
-					/* Ignore first split on vertex, re-use it instead. */
-					mv->flag |= ME_VERT_TMP_TAG;
-					continue;
-				}
+				const int poly_loop_prev = (loop == 0)
+				        ? mp->loopstart + mp->totloop - 1
+				        : mp->loopstart + loop - 1;
+				MLoop *ml_prev = &mloop[poly_loop_prev];
+				int new_edge_prev, new_edge;
 				/* Cretae new vertex. */
 				int new_vert = num_verts + num_new_verts;
 				CustomData_copy_data(&mesh->vdata, &mesh->vdata,
 				                     ml->v, new_vert, 1);
 				normal_float_to_short_v3(mvert[new_vert].no,
 				                         lnors[poly_loop]);
-				new_vert_index[loop] = new_vert;
-				num_new_verts++;
-			}
-		}
-		/* Create edges between all split vertices. */
-		int loop_prev = mp->totloop - 1;
-		for (int loop = 0; loop < mp->totloop; loop++) {
-			const MLoop *ml = &mloop[mp->loopstart + loop];
-			const MVert *mv = &mvert[ml->v];
-			if (mv->flag & ME_VERT_TMP_TAG) {
-				const int poly_loop_prev = mp->loopstart + loop_prev;
-				MLoop *ml_prev = &mloop[poly_loop_prev];
-				const MVert *mv_prev = &mvert[ml_prev->v];
-				if (mv_prev->flag & ME_VERT_TMP_TAG) {
-					MEdge *me_prev = &medge[ml_prev->e];
-					if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
-						me_prev->flag |= ME_EDGE_TMP_TAG;
-						edge_replace_vertex(me_prev, ml_prev->v, new_vert_index[loop_prev]);
-						edge_replace_vertex(me_prev, ml->v, new_vert_index[loop]);
-					}
-					else {
-						const int new_edge = num_edges + num_new_edges;
-						CustomData_copy_data(&mesh->edata, &mesh->edata,
-						                     ml_prev->e, new_edge, 1);
-						medge[new_edge].v1 = new_vert_index[loop_prev];
-						medge[new_edge].v2 = new_vert_index[loop];
-						ml_prev->e = new_edge;
-						num_new_edges++;
-					}
+				/* Create new edges. */
+				new_edge_prev = num_edges + 2 * num_new_verts;
+				new_edge = num_edges + 2 * num_new_verts + 1;
+				CustomData_copy_data(&mesh->edata, &mesh->edata,
+				                     ml_prev->e, new_edge_prev, 1);
+				CustomData_copy_data(&mesh->edata, &mesh->edata,
+				                     ml->e, new_edge, 1);
+				if (medge[new_edge_prev].v1 == ml->v) {
+					medge[new_edge_prev].v1 = new_vert;
+				}
+				else {
+					medge[new_edge_prev].v2 = new_vert;
+				}
+				if (medge[new_edge].v1 == ml->v) {
+					medge[new_edge].v1 = new_vert;
+				}
+				else {
+					medge[new_edge].v2 = new_vert;
 				}
+
+				ml->v = new_vert;
+				ml_prev->e = new_edge_prev;
+				ml->e = new_edge;
+				num_new_verts++;
 			}
-			loop_prev = loop;
 		}
-		for (int loop = 0; loop < mp->totloop; loop++) {
-			MLoop *ml = &mloop[mp->loopstart + loop];
-			ml->v = new_vert_index[loop];
-		}
-	}
-	if (new_vert_index != new_vert_index_static) {
-		MEM_freeN(new_vert_index);
 	}
-#ifdef VALIDATE_MESH
-	BKE_mesh_validate(mesh, true, true);
-#endif
 }
 
 /* settings: 1 - preview, 2 - render */




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