[Bf-blender-cvs] [c80b760d4a] blender2.8: Immediate Mode: particle_edit.c
Dalai Felinto
noreply at git.blender.org
Tue Feb 14 14:27:53 CET 2017
Commit: c80b760d4a9ce4b7b07a1857534591c97eb773af
Author: Dalai Felinto
Date: Tue Feb 14 14:27:31 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBc80b760d4a9ce4b7b07a1857534591c97eb773af
Immediate Mode: particle_edit.c
===================================================================
M source/blender/editors/physics/particle_edit.c
===================================================================
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e22a145b3a..b305c33c3f 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -73,6 +73,8 @@
#include "ED_particle.h"
#include "ED_view3d.h"
+#include "GPU_immediate.h"
+
#include "UI_resources.h"
#include "WM_api.h"
@@ -2690,24 +2692,27 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
ParticleEditSettings *pset= PE_settings(scene);
ParticleBrushData *brush;
- if (pset->brushtype < 0)
+ if (pset->brushtype < 0) {
return;
+ }
- brush= &pset->brush[pset->brushtype];
+ brush = &pset->brush[pset->brushtype];
if (brush) {
- glPushMatrix();
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- glTranslatef((float)x, (float)y, 0.0f);
+ immUniformColor4ub(255, 255, 255, 128);
- glColor4ub(255, 255, 255, 128);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glutil_draw_lined_arc(0.0, M_PI*2.0, pe_brush_size_get(scene, brush), 40);
+
+ imm_draw_lined_circle(pos, (float)x, (float)y, pe_brush_size_get(scene, brush), 40);
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
+
+ immUnbindProgram();
}
}
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