[Bf-blender-cvs] [e05800d23b] blender2.8: Clay Engine: converted Empties to the new instancing method
Clément Foucault
noreply at git.blender.org
Sat Feb 11 20:48:04 CET 2017
Commit: e05800d23b40a6eda0b154de934f8f8c6e1b3438
Author: Clément Foucault
Date: Thu Feb 9 20:55:31 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBe05800d23b40a6eda0b154de934f8f8c6e1b3438
Clay Engine: converted Empties to the new instancing method
===================================================================
M source/blender/draw/intern/draw_mode_pass.c
M source/blender/gpu/CMakeLists.txt
M source/blender/gpu/GPU_shader.h
M source/blender/gpu/intern/gpu_shader.c
A source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
R100 source/blender/gpu/shaders/gpu_shader_3D_instance_vert.glsl source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
===================================================================
diff --git a/source/blender/draw/intern/draw_mode_pass.c b/source/blender/draw/intern/draw_mode_pass.c
index 53ee769c04..a5b2d0a09c 100644
--- a/source/blender/draw/intern/draw_mode_pass.c
+++ b/source/blender/draw/intern/draw_mode_pass.c
@@ -38,61 +38,14 @@
/* Store list of shading group for easy access*/
/* Empties */
-static DRWShadingGroup *plain_axes_wire;
-static DRWShadingGroup *plain_axes_active;
-static DRWShadingGroup *plain_axes_select;
-static DRWShadingGroup *plain_axes_transform;
-static DRWShadingGroup *plain_axes_group;
-static DRWShadingGroup *plain_axes_group_active;
-
-static DRWShadingGroup *cube_wire;
-static DRWShadingGroup *cube_active;
-static DRWShadingGroup *cube_select;
-static DRWShadingGroup *cube_transform;
-static DRWShadingGroup *cube_group;
-static DRWShadingGroup *cube_group_active;
-
-static DRWShadingGroup *circle_wire;
-static DRWShadingGroup *circle_active;
-static DRWShadingGroup *circle_select;
-static DRWShadingGroup *circle_transform;
-static DRWShadingGroup *circle_group;
-static DRWShadingGroup *circle_group_active;
-
-static DRWShadingGroup *sphere_wire;
-static DRWShadingGroup *sphere_active;
-static DRWShadingGroup *sphere_select;
-static DRWShadingGroup *sphere_transform;
-static DRWShadingGroup *sphere_group;
-static DRWShadingGroup *sphere_group_active;
-
-static DRWShadingGroup *cone_wire;
-static DRWShadingGroup *cone_active;
-static DRWShadingGroup *cone_select;
-static DRWShadingGroup *cone_transform;
-static DRWShadingGroup *cone_group;
-static DRWShadingGroup *cone_group_active;
-
-static DRWShadingGroup *single_arrow_wire;
-static DRWShadingGroup *single_arrow_active;
-static DRWShadingGroup *single_arrow_select;
-static DRWShadingGroup *single_arrow_transform;
-static DRWShadingGroup *single_arrow_group;
-static DRWShadingGroup *single_arrow_group_active;
-
-static DRWShadingGroup *single_arrow_line_wire;
-static DRWShadingGroup *single_arrow_line_active;
-static DRWShadingGroup *single_arrow_line_select;
-static DRWShadingGroup *single_arrow_line_transform;
-static DRWShadingGroup *single_arrow_line_group;
-static DRWShadingGroup *single_arrow_line_group_active;
-
-static DRWShadingGroup *arrows_wire;
-static DRWShadingGroup *arrows_active;
-static DRWShadingGroup *arrows_select;
-static DRWShadingGroup *arrows_transform;
-static DRWShadingGroup *arrows_group;
-static DRWShadingGroup *arrows_group_active;
+static DRWShadingGroup *plain_axes;
+static DRWShadingGroup *cube;
+static DRWShadingGroup *circle;
+static DRWShadingGroup *sphere;
+static DRWShadingGroup *cone;
+static DRWShadingGroup *single_arrow;
+static DRWShadingGroup *single_arrow_line;
+static DRWShadingGroup *arrows;
/* Lamps */
static DRWShadingGroup *lamp_center;
@@ -117,17 +70,6 @@ static float colorActive[4], colorSelect[4], colorTransform[4], colorGroup[4], c
static float colorEmpty[4], colorLamp[4], colorCamera[4], colorSpeaker[4];
static float lampCenterSize, lampCircleRad, lampCircleShadowRad, colorLampNoAlpha[4];
-static DRWShadingGroup *shgroup_instance_uniform_color(DRWPass *pass, struct Batch *geom, float color[4])
-{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE);
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom);
- DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
- DRW_shgroup_uniform_vec4(grp, "color", color, 1);
-
- return grp;
-}
-
static DRWShadingGroup *shgroup_dynlines_uniform_color(DRWPass *pass, float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -186,6 +128,18 @@ static DRWShadingGroup *shgroup_lamp(DRWPass *pass, struct Batch *geom, float *s
return grp;
}
+static DRWShadingGroup *shgroup_empty(DRWPass *pass, struct Batch *geom)
+{
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom);
+ DRW_shgroup_attrib_float(grp, "color", 3);
+ DRW_shgroup_attrib_float(grp, "size", 1);
+ DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
+
+ return grp;
+}
+
/* This Function setup the passes needed for the mode rendering.
* The passes are populated by the rendering engine using the DRW_shgroup_* functions. */
void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPass **non_meshes, DRWPass **ob_center)
@@ -235,68 +189,28 @@ void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPa
/* Empties */
geom = DRW_cache_plain_axes_get();
- plain_axes_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- plain_axes_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- plain_axes_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- plain_axes_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- plain_axes_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- plain_axes_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ plain_axes = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_cube_get();
- cube_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- cube_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- cube_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- cube_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- cube_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- cube_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ cube = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_circle_get();
- circle_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- circle_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- circle_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- circle_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- circle_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- circle_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ circle = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_empty_sphere_get();
- sphere_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- sphere_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- sphere_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- sphere_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- sphere_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- sphere_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ sphere = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_empty_cone_get();
- cone_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- cone_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- cone_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- cone_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- cone_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- cone_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ cone = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_single_arrow_get();
- single_arrow_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- single_arrow_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- single_arrow_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- single_arrow_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- single_arrow_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- single_arrow_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ single_arrow = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_single_line_get();
- single_arrow_line_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- single_arrow_line_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- single_arrow_line_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- single_arrow_line_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- single_arrow_line_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- single_arrow_line_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ single_arrow_line = shgroup_empty(*non_meshes, geom);
geom = DRW_cache_single_arrow_get();
- arrows_wire = shgroup_instance_uniform_color(*non_meshes, geom, colorEmpty);
- arrows_active = shgroup_instance_uniform_color(*non_meshes, geom, colorActive);
- arrows_select = shgroup_instance_uniform_color(*non_meshes, geom, colorSelect);
- arrows_transform = shgroup_instance_uniform_color(*non_meshes, geom, colorTransform);
- arrows_group = shgroup_instance_uniform_color(*non_meshes, geom, colorGroup);
- arrows_group_active = shgroup_instance_uniform_color(*non_meshes, geom, colorGroupActive);
+ arrows = shgroup_empty(*non_meshes, geom);
/* Lamps */
lampCenterSize = (U.obcenter_dia + 1.5f) * U.pixelsize;
@@ -374,7 +288,9 @@ void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPa
/* ******************************************** WIRES *********************************************** */
/* TODO FINISH */
-static int draw_object_wire_theme(Object *ob)
+/* Get the wire color theme_id of an object based on it's state
+ * **color is a way to get a pointer to the static color var associated */
+static int draw_object_wire_theme(Object *ob, float **color)
{
const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0;
/* confusing logic here, there are 2 methods of setting the color
@@ -419,6 +335,22 @@ static int draw_object_wire_theme(Object *ob)
}
}
+ if (color != NULL) {
+ switch (theme_id) {
+ case TH_WIRE_
@@ Diff output truncated at 10240 characters. @@
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