[Bf-blender-cvs] [f9329997c3] blender2.8: Complete immUniform functions to support 2float and 3float
Antonio Vazquez
noreply at git.blender.org
Fri Feb 10 17:35:17 CET 2017
Commit: f9329997c30b3175e0e7fd8c61f64ed8ec4785bd
Author: Antonio Vazquez
Date: Fri Feb 10 17:28:40 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBf9329997c30b3175e0e7fd8c61f64ed8ec4785bd
Complete immUniform functions to support 2float and 3float
===================================================================
M source/blender/gpu/gawain/immediate.c
M source/blender/gpu/gawain/immediate.h
===================================================================
diff --git a/source/blender/gpu/gawain/immediate.c b/source/blender/gpu/gawain/immediate.c
index 08d85c40e9..5ad5b0c898 100644
--- a/source/blender/gpu/gawain/immediate.c
+++ b/source/blender/gpu/gawain/immediate.c
@@ -727,6 +727,50 @@ void immUniform1f(const char* name, float x)
glUniform1f(loc, x);
}
+void immUniform2f(const char* name, float x, float y)
+{
+ int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+ assert(loc != -1);
+#endif
+
+ glUniform2f(loc, x, y);
+}
+
+void immUniform2fv(const char* name, const float data[2])
+{
+ int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+ assert(loc != -1);
+#endif
+
+ glUniform2fv(loc, 1, data);
+}
+
+void immUniform3f(const char* name, float x, float y, float z)
+{
+ int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+ assert(loc != -1);
+#endif
+
+ glUniform3f(loc, x, y, z);
+}
+
+void immUniform3fv(const char* name, const float data[3])
+{
+ int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+ assert(loc != -1);
+#endif
+
+ glUniform3fv(loc, 1, data);
+}
+
void immUniform4f(const char* name, float x, float y, float z, float w)
{
int loc = glGetUniformLocation(imm.bound_program, name);
diff --git a/source/blender/gpu/gawain/immediate.h b/source/blender/gpu/gawain/immediate.h
index 50965d3d36..db0e4af3f2 100644
--- a/source/blender/gpu/gawain/immediate.h
+++ b/source/blender/gpu/gawain/immediate.h
@@ -79,6 +79,10 @@ void immVertex2iv(unsigned attrib_id, const int data[2]);
// provide uniform values that don't change for the entire draw call
void immUniform1i(const char* name, int x);
void immUniform1f(const char* name, float x);
+void immUniform2f(const char* name, float x, float y);
+void immUniform2fv(const char* name, const float data[2]);
+void immUniform3f(const char* name, float x, float y, float z);
+void immUniform3fv(const char* name, const float data[3]);
void immUniform4f(const char* name, float x, float y, float z, float w);
void immUniform4fv(const char* name, const float data[4]);
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