[Bf-blender-cvs] [f2ea319316] blender2.8: OpenGL: outliner_draw_tree_element uses new imm mode
Cyrax
noreply at git.blender.org
Thu Feb 9 00:38:18 CET 2017
Commit: f2ea319316f86042fceb1f097b889356cf9e26ea
Author: Cyrax
Date: Wed Feb 8 18:35:56 2017 -0500
Branches: blender2.8
https://developer.blender.org/rBf2ea319316f86042fceb1f097b889356cf9e26ea
OpenGL: outliner_draw_tree_element uses new imm mode
D2438 by @cyrax
review by @merwin
part of T49043
===================================================================
M source/blender/editors/space_outliner/outliner_draw.c
===================================================================
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index e442414990..6db1a513a0 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1328,12 +1328,19 @@ static void outliner_draw_tree_element(
int tempx = startx + offsx;
/* divider */
- UI_ThemeColorShade(TH_BACK, -40);
- glRecti(tempx - 10.0f * ufac,
- *starty + 4.0f * ufac,
- tempx - 8.0f * ufac,
- *starty + UI_UNIT_Y - 4.0f * ufac);
-
+ {
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ unsigned char col[4];
+ UI_GetThemeColorShade4ubv(TH_BACK, -40, col);
+ immUniformColor4ubv(col);
+ immRecti(pos, tempx - 10.0f * ufac,
+ *starty + 4.0f * ufac,
+ tempx - 8.0f * ufac,
+ *starty + UI_UNIT_Y - 4.0f * ufac);
+ immUnbindProgram();
+ }
glEnable(GL_BLEND);
glPixelTransferf(GL_ALPHA_SCALE, 0.5);
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