[Bf-blender-cvs] [260f97b3d9] blender2.8: create BKE_scene_layer_active
Dalai Felinto
noreply at git.blender.org
Wed Feb 8 16:06:18 CET 2017
Commit: 260f97b3d9fc637252b60602e2a90c112b0872b2
Author: Dalai Felinto
Date: Wed Feb 8 16:05:24 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB260f97b3d9fc637252b60602e2a90c112b0872b2
create BKE_scene_layer_active
===================================================================
M source/blender/blenkernel/BKE_layer.h
M source/blender/blenkernel/intern/context.c
M source/blender/blenkernel/intern/layer.c
M source/blender/editors/render/render_shading.c
M source/blender/editors/space_view3d/view3d_draw_legacy.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index a1eec8653a..51fe28a8be 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -54,6 +54,7 @@ struct Scene;
struct SceneCollection;
struct SceneLayer;
+struct SceneLayer *BKE_scene_layer_active(struct Scene *scene);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
bool BKE_scene_layer_remove(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl);
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 1cbf8cf01c..a7c53dda8c 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -914,10 +914,7 @@ SceneLayer *CTX_data_scene_layer(const bContext *C)
return sl;
}
else {
- Scene *scene = CTX_data_scene(C);
- sl = BLI_findlink(&scene->render_layers, scene->active_layer);
- BLI_assert(sl);
- return sl;
+ return BKE_scene_layer_active(CTX_data_scene(C));
}
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index c36a67c27b..667b40751e 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -58,6 +58,16 @@ static void object_bases_Iterator_next(Iterator *iter, const int flag);
/* RenderLayer */
/**
+ * Returns the SceneLayer to be used for rendering
+ */
+SceneLayer *BKE_scene_layer_active(struct Scene *scene)
+{
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ BLI_assert(sl);
+ return sl;
+}
+
+/**
* Add a new renderlayer
* by default, a renderlayer has the master collection
*/
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 984aa6e43c..986e9623fe 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -653,7 +653,7 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ SceneLayer *sl = BKE_scene_layer_active(scene);
if (!BKE_scene_layer_remove(CTX_data_main(C), scene, sl)) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 4fb0f6af48..70318d921b 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1453,7 +1453,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
TODO_LAYER_CONTEXT; /* we should pass context, really */
- SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ SceneLayer *sl = BKE_scene_layer_active(scene);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
/* temp set drawtype to solid */
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