[Bf-blender-cvs] [15eb105c0b] temp-blender2.8-stable: OpenGL immediate mode: interface_draw.c (cont)
Clément Foucault
noreply at git.blender.org
Wed Feb 8 12:03:11 CET 2017
Commit: 15eb105c0b9678a18cc96509c80b5a5796e40479
Author: Clément Foucault
Date: Wed Feb 8 12:01:03 2017 +0100
Branches: temp-blender2.8-stable
https://developer.blender.org/rB15eb105c0b9678a18cc96509c80b5a5796e40479
OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_CURVE
===================================================================
M source/blender/editors/interface/interface_draw.c
===================================================================
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index b1f4db3ff7..6a9da26770 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1339,35 +1339,39 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
immUnbindProgram();
}
-static void ui_draw_but_curve_grid(const rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
+static void ui_draw_but_curve_grid(unsigned int pos, const rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
{
- glBegin(GL_LINES);
float dx = step * zoomx;
float fx = rect->xmin + zoomx * (-offsx);
if (fx > rect->xmin) fx -= dx * (floorf(fx - rect->xmin));
- while (fx < rect->xmax) {
- glVertex2f(fx, rect->ymin);
- glVertex2f(fx, rect->ymax);
- fx += dx;
- }
float dy = step * zoomy;
float fy = rect->ymin + zoomy * (-offsy);
if (fy > rect->ymin) fy -= dy * (floorf(fy - rect->ymin));
+
+ float line_count = floorf((rect->xmax - fx) / dx) + 1.0f +
+ floorf((rect->ymax - fy) / dy) + 1.0f;
+
+ immBegin(GL_LINES, (int)line_count * 2);
+ while (fx < rect->xmax) {
+ immVertex2f(pos, fx, rect->ymin);
+ immVertex2f(pos, fx, rect->ymax);
+ fx += dx;
+ }
while (fy < rect->ymax) {
- glVertex2f(rect->xmin, fy);
- glVertex2f(rect->xmax, fy);
+ immVertex2f(pos, rect->xmin, fy);
+ immVertex2f(pos, rect->xmax, fy);
fy += dy;
}
- glEnd();
+ immEnd();
}
static void gl_shaded_color(unsigned char *col, int shade)
{
- glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
- col[1] - shade > 0 ? col[1] - shade : 0,
- col[2] - shade > 0 ? col[2] - shade : 0);
+ immUniformColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
+ col[1] - shade > 0 ? col[1] - shade : 0,
+ col[2] - shade > 0 ? col[2] - shade : 0);
}
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti *rect)
@@ -1403,10 +1407,8 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
float zoomy = (BLI_rcti_size_y(rect) - 2.0f) / BLI_rctf_size_y(&cumap->curr);
float offsx = cumap->curr.xmin - (1.0f / zoomx);
float offsy = cumap->curr.ymin - (1.0f / zoomy);
-
- glLineWidth(1.0f);
- /* backdrop */
+ /* Do this first to not mess imm context */
if (but->a1 == UI_GRAD_H) {
/* magic trigger for curve backgrounds */
float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
@@ -1419,43 +1421,52 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
};
ui_draw_gradient(&grid, col, UI_GRAD_H, 1.0f);
+ }
+
+ glLineWidth(1.0f);
+
+ VertexFormat *format = immVertexFormat();
+ unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ /* backdrop */
+ if (but->a1 == UI_GRAD_H) {
/* grid, hsv uses different grid */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(0, 0, 0, 48);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
+ immUniformColor4ub(0, 0, 0, 48);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
glDisable(GL_BLEND);
}
else {
if (cumap->flag & CUMA_DO_CLIP) {
gl_shaded_color((unsigned char *)wcol->inner, -20);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
- rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
+ immRectf(pos, rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
+ rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
}
else {
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
/* grid, every 0.25 step */
gl_shaded_color((unsigned char *)wcol->inner, -16);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 0.25f);
/* grid, every 1.0 step */
gl_shaded_color((unsigned char *)wcol->inner, -24);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
gl_shaded_color((unsigned char *)wcol->inner, -50);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
- glEnd();
+ immBegin(GL_LINES, 4);
+ immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (-offsy));
+ immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (-offsy));
+ immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymax);
+ immEnd();
}
/* cfra option */
@@ -1472,43 +1483,43 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* sample option */
if (cumap->flag & CUMA_DRAW_SAMPLE) {
- glBegin(GL_LINES); /* will draw one of the following 3 lines */
+ immBegin(GL_LINES, 2); /* will draw one of the following 3 lines */
if (but->a1 == UI_GRAD_H) {
float tsample[3];
float hsv[3];
linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
rgb_to_hsv_v(tsample, hsv);
- glColor3ub(240, 240, 240);
+ immUniformColor3ub(240, 240, 240);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
}
else if (cumap->cur == 3) {
float lum = IMB_colormanagement_get_luminance(cumap->sample);
- glColor3ub(240, 240, 240);
+ immUniformColor3ub(240, 240, 240);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (lum - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (lum - offsx), rect->ymax);
}
else {
if (cumap->cur == 0)
- glColor3ub(240, 100, 100);
+ immUniformColor3ub(240, 100, 100);
else if (cumap->cur == 1)
- glColor3ub(100, 240, 100);
+ immUniformColor3ub(100, 240, 100);
else
- glColor3ub(100, 100, 240);
+ immUniformColor3ub(100, 100, 240);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
}
- glEnd();
+ immEnd();
}
/* the curve */
- glColor3ubv((unsigned char *)wcol->item);
+ immUniformColor3ubv((unsigned char *)wcol->item);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBegin(GL_LINE_STRIP);
+ immBegin(GL_LINE_STRIP, (CM_TABLE+1) + 2);
if (cuma->table == NULL)
curvemapping_changed(cumap, false);
@@ -1517,52 +1528,67 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* first point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
+ immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
}
else {
float fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]);
float fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
for (int a = 0; a <= CM_TABLE; a++) {
float fx = rect->xmin + zoomx * (cmp[a].x - offsx);
float fy = rect->ymin + zoomy * (cmp[a].y - offsy);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
/* last point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
+ immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
}
else {
float fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]);
float fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
- glEnd();
+ immEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
+ immUnbindProgram();
/* the points, use aspect to make them visible on edges */
+ format = immVertexFormat();
+ pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int col = add_attrib(format, "color", GL_FLOAT, 4, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
cmp = cuma->curve;
glPointSize(3.0f);
- glBegin(GL_POINTS);
+ immBegin(GL_POINTS, cuma->totpoint);
for (int a = 0; a < cuma->totpoint; a++) {
+ float color[4];
if (cmp[a].flag & CUMA_SELECT)
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4fv(TH_TEXT_HI, color);
else
- UI_ThemeColor(TH_TEXT);
+ UI_GetThemeColor4fv(TH_TEXT, color);
float fx = rect->xmin + zoomx * (cmp[a].x - offsx);
float fy = rect->ymin + zoomy * (cmp[a].y - offsy);
- glVertex2f(fx, fy);
+ immAttrib4fv(col, color);
+ immVertex2f(pos, fx, fy);
}
- glEnd();
+ immEnd();
+ immUnbindProgram();
/* restore scissortest */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
/* outline */
- glColor3ubv((unsigned char *)wcol->outline);
- fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ format = immVertexFormat();
+ pos = add_attrib(format,
@@ Diff output truncated at 10240 characters. @@
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