[Bf-blender-cvs] [aeb8e81f27] blender2.8: Render Layers and Collections (merge from render-layers)
Dalai Felinto
noreply at git.blender.org
Tue Feb 7 11:36:45 CET 2017
Commit: aeb8e81f2741aabc95d14bce7a83cef45481959c
Author: Dalai Felinto
Date: Tue Feb 7 10:18:38 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c
Render Layers and Collections (merge from render-layers)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
===================================================================
M build_files/cmake/macros.cmake
M release/scripts/modules/bpy_extras/object_utils.py
M release/scripts/presets/keyconfig/3dsmax.py
M release/scripts/presets/keyconfig/maya.py
M release/scripts/startup/bl_operators/clip.py
M release/scripts/startup/bl_operators/freestyle.py
M release/scripts/startup/bl_operators/object.py
M release/scripts/startup/bl_operators/rigidbody.py
M release/scripts/startup/bl_ui/__init__.py
A release/scripts/startup/bl_ui/properties_collection.py
M release/scripts/startup/bl_ui/properties_render_layer.py
A release/scripts/startup/bl_ui/space_collections.py
M release/scripts/startup/bl_ui/space_view3d.py
M release/scripts/templates_py/batch_export.py
M release/scripts/templates_py/operator_modal_view3d_raycast.py
M source/blender/alembic/intern/abc_exporter.cc
A source/blender/blenkernel/BKE_collection.h
M source/blender/blenkernel/BKE_context.h
M source/blender/blenkernel/BKE_group.h
A source/blender/blenkernel/BKE_layer.h
M source/blender/blenkernel/BKE_node.h
M source/blender/blenkernel/BKE_object.h
M source/blender/blenkernel/BKE_scene.h
M source/blender/blenkernel/CMakeLists.txt
M source/blender/blenkernel/intern/anim.c
M source/blender/blenkernel/intern/cachefile.c
M source/blender/blenkernel/intern/camera.c
A source/blender/blenkernel/intern/collection.c
M source/blender/blenkernel/intern/collision.c
M source/blender/blenkernel/intern/context.c
M source/blender/blenkernel/intern/dynamicpaint.c
M source/blender/blenkernel/intern/effect.c
M source/blender/blenkernel/intern/group.c
A source/blender/blenkernel/intern/layer.c
M source/blender/blenkernel/intern/library_query.c
M source/blender/blenkernel/intern/library_remap.c
M source/blender/blenkernel/intern/mball.c
M source/blender/blenkernel/intern/mball_tessellate.c
M source/blender/blenkernel/intern/node.c
M source/blender/blenkernel/intern/object.c
M source/blender/blenkernel/intern/object_dupli.c
M source/blender/blenkernel/intern/particle_system.c
M source/blender/blenkernel/intern/pointcache.c
M source/blender/blenkernel/intern/scene.c
M source/blender/blenkernel/intern/smoke.c
M source/blender/blenkernel/intern/softbody.c
M source/blender/blenkernel/intern/sound.c
M source/blender/blenlib/BLI_ghash.h
A source/blender/blenlib/BLI_iterator.h
M source/blender/blenlib/CMakeLists.txt
M source/blender/blenloader/CMakeLists.txt
M source/blender/blenloader/intern/readfile.c
M source/blender/blenloader/intern/readfile.h
M source/blender/blenloader/intern/versioning_250.c
A source/blender/blenloader/intern/versioning_280.c
M source/blender/blenloader/intern/writefile.c
M source/blender/collada/DocumentImporter.cpp
M source/blender/collada/EffectExporter.cpp
M source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M source/blender/depsgraph/intern/builder/deg_builder_nodes.h
M source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
M source/blender/depsgraph/intern/builder/deg_builder_relations.h
M source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
M source/blender/editors/CMakeLists.txt
M source/blender/editors/animation/anim_channels_defines.c
M source/blender/editors/animation/anim_channels_edit.c
M source/blender/editors/animation/anim_filter.c
M source/blender/editors/animation/anim_markers.c
M source/blender/editors/animation/keyframes_draw.c
M source/blender/editors/animation/keyframes_edit.c
M source/blender/editors/armature/armature_intern.h
M source/blender/editors/armature/armature_relations.c
M source/blender/editors/armature/armature_select.c
M source/blender/editors/armature/editarmature_sketch.c
M source/blender/editors/armature/pose_select.c
M source/blender/editors/curve/editcurve.c
M source/blender/editors/curve/editfont.c
M source/blender/editors/gpencil/gpencil_convert.c
M source/blender/editors/gpencil/gpencil_utils.c
M source/blender/editors/include/BIF_glutil.h
M source/blender/editors/include/ED_armature.h
M source/blender/editors/include/ED_object.h
M source/blender/editors/include/ED_screen.h
M source/blender/editors/include/ED_space_api.h
M source/blender/editors/include/ED_transform.h
M source/blender/editors/include/ED_view3d.h
M source/blender/editors/include/UI_interface.h
M source/blender/editors/include/UI_interface_icons.h
M source/blender/editors/interface/interface_eyedropper.c
M source/blender/editors/interface/interface_icons.c
M source/blender/editors/interface/interface_widgets.c
M source/blender/editors/interface/resources.c
M source/blender/editors/mesh/editmesh_tools.c
M source/blender/editors/mesh/mesh_data.c
M source/blender/editors/mesh/mesh_navmesh.c
M source/blender/editors/mesh/meshtools.c
M source/blender/editors/object/object_add.c
M source/blender/editors/object/object_constraint.c
M source/blender/editors/object/object_edit.c
M source/blender/editors/object/object_group.c
M source/blender/editors/object/object_hook.c
M source/blender/editors/object/object_intern.h
M source/blender/editors/object/object_modifier.c
M source/blender/editors/object/object_ops.c
M source/blender/editors/object/object_relations.c
M source/blender/editors/object/object_select.c
M source/blender/editors/object/object_vgroup.c
M source/blender/editors/physics/physics_fluid.c
M source/blender/editors/physics/physics_pointcache.c
M source/blender/editors/physics/rigidbody_constraint.c
M source/blender/editors/physics/rigidbody_object.c
M source/blender/editors/render/render_internal.c
M source/blender/editors/render/render_preview.c
M source/blender/editors/render/render_shading.c
M source/blender/editors/screen/glutil.c
M source/blender/editors/screen/screen_context.c
M source/blender/editors/screen/screen_ops.c
M source/blender/editors/space_api/spacetypes.c
M source/blender/editors/space_buttons/buttons_context.c
M source/blender/editors/space_buttons/space_buttons.c
M source/blender/editors/space_clip/tracking_ops_orient.c
A source/blender/editors/space_collections/CMakeLists.txt
A source/blender/editors/space_collections/collections_intern.h
A source/blender/editors/space_collections/collections_ops.c
A source/blender/editors/space_collections/space_collections.c
M source/blender/editors/space_info/info_stats.c
M source/blender/editors/space_logic/logic_window.c
M source/blender/editors/space_nla/nla_channels.c
M source/blender/editors/space_outliner/outliner_draw.c
M source/blender/editors/space_outliner/outliner_edit.c
M source/blender/editors/space_outliner/outliner_intern.h
M source/blender/editors/space_outliner/outliner_ops.c
M source/blender/editors/space_outliner/outliner_select.c
M source/blender/editors/space_outliner/outliner_tools.c
M source/blender/editors/space_outliner/outliner_tree.c
M source/blender/editors/space_time/space_time.c
M source/blender/editors/space_view3d/drawarmature.c
M source/blender/editors/space_view3d/drawobject.c
M source/blender/editors/space_view3d/space_view3d.c
M source/blender/editors/space_view3d/view3d_draw.c
M source/blender/editors/space_view3d/view3d_draw_legacy.c
M source/blender/editors/space_view3d/view3d_edit.c
M source/blender/editors/space_view3d/view3d_header.c
M source/blender/editors/space_view3d/view3d_intern.h
M source/blender/editors/space_view3d/view3d_project.c
M source/blender/editors/space_view3d/view3d_select.c
M source/blender/editors/space_view3d/view3d_view.c
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
M source/blender/editors/transform/transform_manipulator.c
M source/blender/editors/transform/transform_orientations.c
M source/blender/editors/transform/transform_snap.c
M source/blender/editors/transform/transform_snap_object.c
M source/blender/editors/uvedit/uvedit_draw.c
M source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M source/blender/gpu/intern/gpu_draw.c
M source/blender/gpu/intern/gpu_material.c
A source/blender/makesdna/DNA_layer_types.h
M source/blender/makesdna/DNA_object_types.h
M source/blender/makesdna/DNA_scene_types.h
M source/blender/makesdna/DNA_space_types.h
M source/blender/makesdna/DNA_userdef_types.h
M source/blender/makesdna/intern/makesdna.c
M source/blender/makesrna/RNA_access.h
M source/blender/makesrna/intern/rna_context.c
M source/blender/makesrna/intern/rna_group.c
M source/blender/makesrna/intern/rna_internal.h
M source/blender/makesrna/intern/rna_object.c
M source/blender/makesrna/intern/rna_object_api.c
M source/blender/makesrna/intern/rna_object_force.c
M source/blender/makesrna/intern/rna_scene.c
M source/blender/makesrna/intern/rna_space.c
M source/blender/makesrna/intern/rna_userdef.c
M source/blender/modifiers/intern/MOD_fluidsim.c
M source/blender/python/intern/bpy_rna_callback.c
M source/blender/render/intern/source/convertblender.c
M source/blender/render/intern/source/envmap.c
M source/blender/render/intern/source/pipeline.c
M source/blender/windowmanager/WM_types.h
M source/blender/windowmanager/intern/wm_keymap.c
M source/blenderplayer/bad_level_call_stubs/stubs.c
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
M source/gameengine/Ketsji/KX_Light.cpp
M source/gameengine/Ketsji/KX_Light.h
M tests/python/CMakeLists.txt
A tests/python/bl_render_layer.py
===================================================================
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 09428953a4..83ae56636b 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -566,6 +566,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_editor_space_userpref
bf_editor_space_view3d
bf_editor_space_clip
+ bf_editor_space_collections
bf_editor_transform
bf_editor_util
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index c48f03c133..d740137b0c 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -103,9 +103,9 @@ def add_object_align_init(context, operator):
return location * rotation
-def object_data_add(context, obdata, operator=None, use_active_layer=True, name=None):
+def object_data_add(context, obdata, operator=None, name=None):
"""
- Add an object using the view context and preference to to initialize the
+ Add an object using the view context and preference to initialize the
location, rotation and layer.
:arg context: The context to use.
@@ -117,52 +117,24 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
:arg name: Optional name
:type name: string
:return: the newly created object in the scene.
- :rtype: :class:`bpy.types.ObjectBase`
+ :rtype: :class:`bpy.types.Object`
"""
scene = context.scene
+ layer = context.render_layer
+ scene_collection = context.scene_collection
- # ugh, could be made nicer
- for ob in scene.objects:
- ob.select = False
+ bpy.ops.object.select_all(action='DESELECT')
if name is None:
name = "Object" if obdata is None else obdata.name
obj_new = bpy.data.objects.new(name, obdata)
-
- base = scene.objects.link(obj_new)
- base.select = True
-
- v3d = None
- if context.space_data and context.space_data.type == 'VIEW_3D':
- v3d = context.space_data
-
- if v3d and v3d.local_view:
- base.layers_from_view(context.space_data)
-
- if operator is not None and any(operator.layers):
- base.layers = operator.layers
- else:
- if use_active_layer:
- if v3d and v3d.local_view:
- base.layers[scene.active_layer] = True
- else:
- if v3d and not v3d.lock_camera_and_layers:
- base.layers = [True if i == v3d.active_layer
- else False for i in range(len(v3d.layers))]
- else:
- base.layers = [True if i == scene.active_layer
- else False for i in range(len(scene.layers))]
- else:
- if v3d:
- base.layers_from_view(context.space_data)
-
- if operator is not None:
- operator.layers = base.layers
+ scene_collection.objects.link(obj_new)
+ obj_new.select_set(action='SELECT')
obj_new.matrix_world = add_object_align_init(context, operator)
- obj_act = scene.objects.active
+ obj_act = layer.objects.active
# XXX
# caused because entering edit-mode does not add a empty undo slot!
@@ -174,8 +146,8 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
_obdata = bpy.data.meshes.new(name)
obj_act = bpy.data.objects.new(_obdata.name, _obdata)
obj_act.matrix_world = obj_new.matrix_world
- scene.objects.link(obj_act)
- scene.objects.active = obj_act
+ scene_collection.objects.link(obj_act)
+ layer.objects.active = obj_act
bpy.ops.object.mode_set(mode='EDIT')
# need empty undo step
bpy.ops.ed.undo_push(message="Enter Editmode")
@@ -185,7 +157,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.select = True
+ obj_act.select_set(action='SELECT')
scene.update() # apply location
# scene.objects.active = obj_new
@@ -200,16 +172,14 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
bpy.ops.object.join() # join into the active.
if obdata:
bpy.data.meshes.remove(obdata)
- # base is freed, set to active object
- base = scene.object_bases.active
bpy.ops.object.mode_set(mode='EDIT')
else:
- scene.objects.active = obj_new
+ layer.objects.active = obj_new
if context.user_preferences.edit.use_enter_edit_mode:
bpy.ops.object.mode_set(mode='EDIT')
- return base
+ return obj_new
class AddObjectHelper:
@@ -230,12 +200,6 @@ class AddObjectHelper:
name="Rotation",
subtype='EULER',
)
- layers = BoolVectorProperty(
- name="Layers",
- size=20,
- subtype='LAYER',
- options={'HIDDEN', 'SKIP_SAVE'},
- )
@classmethod
def poll(self, context):
diff --git a/release/scripts/presets/keyconfig/3dsmax.py b/release/scripts/presets/keyconfig/3dsmax.py
index 7694e338d6..b6b0a0c926 100644
--- a/release/scripts/presets/keyconfig/3dsmax.py
+++ b/release/scripts/presets/keyconfig/3dsmax.py
@@ -330,7 +330,6 @@ kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', shift=True)
kmi.properties.unselected = True
kmi = km.keymap_items.new('object.hide_render_clear', 'H', 'PRESS', ctrl=True, alt=True)
kmi = km.keymap_items.new('object.hide_render_set', 'H', 'PRESS', ctrl=True)
-kmi = km.keymap_items.new('object.move_to_layer', 'M', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'X', 'PRESS')
kmi.properties.use_global = False
kmi = km.keymap_items.new('object.delete', 'X', 'PRESS', shift=True)
diff --git a/release/scripts/presets/keyconfig/maya.py b/release/scripts/presets/keyconfig/maya.py
index 67fd1fddca..f542ecf810 100644
--- a/release/scripts/presets/keyconfig/maya.py
+++ b/release/scripts/presets/keyconfig/maya.py
@@ -384,7 +384,6 @@ kmi = km.keymap_items.new('object.hide_view_clear', 'H', 'PRESS', shift=True, ct
kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', alt=True)
kmi.properties.unselected = True
-kmi = km.keymap_items.new('object.move_to_layer', 'M', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'BACK_SPACE', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'DEL', 'PRESS')
kmi = km.keymap_items.new('wm.call_menu', 'A', 'PRESS', shift=True)
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 0c77ea2ab7..d60703236d 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -232,7 +232,7 @@ class CLIP_OT_track_to_empty(Operator):
ob = None
ob = bpy.data.objects.new(name=track.name, object_data=None)
- ob.select = True
+ ob.select_set(action='SELECT')
context.scene.objects.link(ob)
context.scene.objects.active = ob
@@ -506,7 +506,7 @@ object's movement caused by this constraint"""
# XXX, should probably use context.selected_editable_objects
# since selected objects can be from a lib or in hidden layer!
for ob in scene.objects:
- if ob.select:
+ if ob.select_set(action='SELECT'):
self._bake_object(scene, ob)
return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/freestyle.py b/release/scripts/startup/bl_operators/freestyle.py
index fe3b00d54c..43cd3110be 100644
--- a/release/scripts/startup/bl_operators/freestyle.py
+++ b/release/scripts/startup/bl_operators/freestyle.py
@@ -102,7 +102,7 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
- selection = [ob for ob in scene.objects if ob.select and ob.type == 'MESH' and ob.name != ref.name]
+ selection = [ob for ob in scene.objects if ob.select_get() and ob.type == 'MESH' and ob.name != source.name]
if selection:
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 6356da216b..be680a6df0 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -81,16 +81,18 @@ class SelectPattern(Operator):
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.pattern):
- item.select = True
# hrmf, perhaps there should be a utility function for this.
if is_ebone:
+ item.select = True
item.select_head = True
item.select_tail = True
if item.use_connect:
item_parent = item.parent
if item_parent is not None:
item_parent.select_tail = True
+ else:
+ item.select_set(action='SELECT')
return {'FINISHED'}
@@ -136,7 +138,7 @@ class SelectCamera(Operator):
bpy.ops.object.select_all(action='DESELECT')
scene.objects.active = camera
camera.hide = False
- camera.select = True
+ camera.select_set(action='SELECT')
return {'FINISHED'}
return {'CANCELLED'}
@@ -202,7 +204,7 @@ class SelectHierarchy(Operator):
bpy.ops.object.select_all(action='DESELECT')
for obj in select_new:
- obj.select = True
+ obj.select_set(action='SELECT')
scene.objects.active = act_new
return {'FINISHED'}
@@ -644,8 +646,8 @@ class MakeDupliFace(Operator):
ob_new.use_dup
@@ Diff output truncated at 10240 characters. @@
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