[Bf-blender-cvs] [71c8db2a0c] clay-engine: Build Clay engine by default

Clément Foucault noreply at git.blender.org
Fri Feb 3 17:52:19 CET 2017


Commit: 71c8db2a0c7e47150f2386b46f661141d73ff4cd
Author: Clément Foucault
Date:   Fri Feb 3 17:51:04 2017 +0100
Branches: clay-engine
https://developer.blender.org/rB71c8db2a0c7e47150f2386b46f661141d73ff4cd

Build Clay engine by default

===================================================================

M	CMakeLists.txt

===================================================================

diff --git a/CMakeLists.txt b/CMakeLists.txt
index b1a9d6fcf3..b034f88d79 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -165,7 +165,6 @@ option_defaults_init(
 	_init_FFTW3
 	_init_GAMEENGINE
 	_init_OPENSUBDIV
-	_init_CLAY_ENGINE
 )
 
 # customize...
@@ -187,7 +186,6 @@ elseif(WIN32)
 elseif(APPLE)
 	set(_init_JACK                           OFF)
 	set(_init_OPENSUBDIV                     OFF)
-	set(_init_CLAY_ENGINE                    OFF)
 endif()
 
 
@@ -244,7 +242,7 @@ endif()
 option(WITH_PLAYER        "Build Player" OFF)
 option(WITH_OPENCOLORIO   "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
 
-option(WITH_CLAY_ENGINE    "Enable New Clay engine (Breaks Mac and Intel compatibility)" _init_CLAY_ENGINE)
+option(WITH_CLAY_ENGINE    "Enable New Clay engine (Breaks Mac and Intel compatibility)" ON)
 
 # Compositor
 option(WITH_COMPOSITOR         "Enable the tile based nodal compositor" ON)




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