[Bf-blender-cvs] [71c8db2a0c] clay-engine: Build Clay engine by default
Clément Foucault
noreply at git.blender.org
Fri Feb 3 17:52:19 CET 2017
Commit: 71c8db2a0c7e47150f2386b46f661141d73ff4cd
Author: Clément Foucault
Date: Fri Feb 3 17:51:04 2017 +0100
Branches: clay-engine
https://developer.blender.org/rB71c8db2a0c7e47150f2386b46f661141d73ff4cd
Build Clay engine by default
===================================================================
M CMakeLists.txt
===================================================================
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b1a9d6fcf3..b034f88d79 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -165,7 +165,6 @@ option_defaults_init(
_init_FFTW3
_init_GAMEENGINE
_init_OPENSUBDIV
- _init_CLAY_ENGINE
)
# customize...
@@ -187,7 +186,6 @@ elseif(WIN32)
elseif(APPLE)
set(_init_JACK OFF)
set(_init_OPENSUBDIV OFF)
- set(_init_CLAY_ENGINE OFF)
endif()
@@ -244,7 +242,7 @@ endif()
option(WITH_PLAYER "Build Player" OFF)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
-option(WITH_CLAY_ENGINE "Enable New Clay engine (Breaks Mac and Intel compatibility)" _init_CLAY_ENGINE)
+option(WITH_CLAY_ENGINE "Enable New Clay engine (Breaks Mac and Intel compatibility)" ON)
# Compositor
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
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