[Bf-blender-cvs] [92a2b444b0] clay-engine: Added Lamp screen space visual

Clément Foucault noreply at git.blender.org
Thu Feb 2 14:18:46 CET 2017


Commit: 92a2b444b034e41fd4997cb55ae59e5a82b319d2
Author: Clément Foucault
Date:   Thu Feb 2 14:17:29 2017 +0100
Branches: clay-engine
https://developer.blender.org/rB92a2b444b034e41fd4997cb55ae59e5a82b319d2

Added Lamp screen space visual

===================================================================

M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_cache.c
M	source/blender/draw/intern/draw_cache.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_mode_pass.c
M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/intern/gpu_shader.c
A	source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 8bd3cabf8d..ac57a05dd1 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -196,6 +196,8 @@ typedef enum {
 void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes);
 void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
 float *DRW_viewport_size_get(void);
+float *DRW_viewport_screenvecs_get(void);
+float *DRW_viewport_pixelsize_get(void);
 bool DRW_viewport_is_persp_get(void);
 bool DRW_viewport_cache_is_dirty(void);
 
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index de171df511..421d8ca54c 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -48,6 +48,7 @@ static struct DRWShapeCache{
 	Batch *drw_empty_sphere;
 	Batch *drw_empty_cone;
 	Batch *drw_arrows;
+	Batch *drw_lamp;
 } SHC = {NULL};
 
 /* Quads */
@@ -372,6 +373,36 @@ Batch *DRW_cache_arrows_get(void)
 	return SHC.drw_arrows;
 }
 
+/* Lamps */
+Batch *DRW_cache_lamp_get(void)
+{
+#define NSEGMENTS 8
+	if (!SHC.drw_lamp) {
+		float v[3] = {0.0f, 0.0f, 0.0f};
+
+		/* Position Only 3D format */
+		static VertexFormat format = { 0 };
+		static unsigned pos_id;
+		if (format.attrib_ct == 0) {
+			pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+		}
+
+		VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+		VertexBuffer_allocate_data(vbo, NSEGMENTS);
+
+		for (int a = 0; a < NSEGMENTS; a++) {
+			v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS));
+			v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS));
+			v[2] = 0.0f;
+			setAttrib(vbo, pos_id, a, v);
+		}
+
+		SHC.drw_lamp = Batch_create(GL_LINE_LOOP, vbo, NULL);
+	}
+	return SHC.drw_lamp;
+#undef NSEGMENTS
+}
+
 /* Object Center */
 Batch *DRW_cache_single_vert_get(void)
 {
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index abe3ee7e77..b5d57e58a4 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -42,6 +42,9 @@ struct Batch *DRW_cache_empty_sphere_get(void);
 struct Batch *DRW_cache_empty_cone_get(void);
 struct Batch *DRW_cache_arrows_get(void);
 
+/* Lamps */
+struct Batch *DRW_cache_lamp_get(void);
+
 /* Meshes */
 struct Batch *DRW_cache_wire_overlay_get(struct Object *ob);
 struct Batch *DRW_cache_wire_outline_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 3389c00c0d..67d5609911 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -129,6 +129,8 @@ static struct DRWGlobalState{
 	ListBase bound_texs;
 	int tex_bind_id;
 	float size[2];
+	float screenvecs[2][3];
+	float pixsize;
 	/* Current rendering context set by DRW_viewport_init */
 	const struct bContext *context;
 } DST = {NULL};
@@ -1051,6 +1053,16 @@ float *DRW_viewport_size_get(void)
 	return &DST.size[0];
 }
 
+float *DRW_viewport_screenvecs_get(void)
+{
+	return &DST.screenvecs[0][0];
+}
+
+float *DRW_viewport_pixelsize_get(void)
+{
+	return &DST.pixsize;
+}
+
 void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes)
 {
 	RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -1070,6 +1082,15 @@ void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void
 	DST.current_fbl = (FramebufferList *)*buffers;
 	DST.current_psl = (PassList *)*passes;
 
+	/* Refresh DST.screenvecs */
+	copy_v3_v3(DST.screenvecs[0], rv3d->viewinv[0]);
+	copy_v3_v3(DST.screenvecs[1], rv3d->viewinv[1]);
+	normalize_v3(DST.screenvecs[0]);
+	normalize_v3(DST.screenvecs[1]);
+
+	/* Refresh DST.pixelsize */
+	DST.pixsize = rv3d->pixsize;
+
 	/* Save context for all later needs */
 	DST.context = C;
 }
diff --git a/source/blender/draw/intern/draw_mode_pass.c b/source/blender/draw/intern/draw_mode_pass.c
index bad791f1fc..813fb2b38a 100644
--- a/source/blender/draw/intern/draw_mode_pass.c
+++ b/source/blender/draw/intern/draw_mode_pass.c
@@ -98,6 +98,9 @@ static DRWShadingGroup *arrows_group_active;
 static DRWShadingGroup *lamp_center;
 static DRWShadingGroup *lamp_groundpoint;
 static DRWShadingGroup *lamp_groundline;
+static DRWShadingGroup *lamp_circle_wire;
+static DRWShadingGroup *lamp_circle_active;
+static DRWShadingGroup *lamp_circle_select;
 
 /* Helpers */
 static DRWShadingGroup *relationship_lines;
@@ -164,6 +167,20 @@ static DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float
 	return grp;
 }
 
+static DRWShadingGroup *shgroup_lampcircle(DRWPass *pass, float color[4], float *size)
+{
+	GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LAMP_COMMON);
+
+	DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+	DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+	DRW_shgroup_uniform_float(grp, "size", size, 1);
+	DRW_shgroup_uniform_float(grp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
+	DRW_shgroup_uniform_vec3(grp, "screen_vecs", DRW_viewport_screenvecs_get(), 2);
+	DRW_shgroup_dyntype_set(grp, DRW_DYN_INSTANCE);
+	DRW_shgroup_state_set(grp, DRW_STATE_STIPPLE_3);
+	return grp;
+}
+
 /* This Function setup the passes needed for the mode rendering.
  * The passes are populated by the rendering engine using the DRW_shgroup_* functions. */
 void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPass **non_meshes, DRWPass **ob_center)
@@ -172,7 +189,7 @@ void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPa
 	static float colorWire[4], colorWireEdit[4];
 	static float colorActive[4], colorSelect[4], colorTransform[4], colorGroup[4], colorGroupActive[4];
 	static float colorEmpty[4], colorLamp[4], colorCamera[4], colorSpeaker[4];
-	static float lampCenterSize, colorLampNoAlpha[4];
+	static float lampCenterSize, lampCircleRad, colorLampNoAlpha[4];
 
 	UI_GetThemeColor4fv(TH_WIRE, colorWire);
 	UI_GetThemeColor4fv(TH_WIRE_EDIT, colorWireEdit);
@@ -272,10 +289,14 @@ void DRW_pass_setup_common(DRWPass **wire_overlay, DRWPass **wire_outline, DRWPa
 
 		/* Lamps */
 		lampCenterSize = (U.obcenter_dia + 1.5f) * U.pixelsize;
+		lampCircleRad = U.pixelsize * 9.0f;
 		/* TODO
 		 * for now we create 3 times the same VBO with only lamp center coordinates
 		 * but ideally we would only create it once */
 		lamp_center = shgroup_dynpoints_uniform_color(*non_meshes, colorLampNoAlpha, &lampCenterSize);
+		lamp_circle_wire = shgroup_lampcircle(*non_meshes, colorLampNoAlpha, &lampCircleRad);
+		lamp_circle_active = shgroup_lampcircle(*non_meshes, colorActive, &lampCircleRad);
+		lamp_circle_select = shgroup_lampcircle(*non_meshes, colorSelect, &lampCircleRad);
 		lamp_groundline = shgroup_groundlines_uniform_color(*non_meshes, colorLamp);
 		lamp_groundpoint = shgroup_groundpoints_uniform_color(*non_meshes, colorLamp);
 
@@ -481,10 +502,15 @@ void DRW_shgroup_wire_outline(DRWPass *wire_outline, Object *ob,
 static void DRW_draw_lamp(Object *ob)
 {
 	struct Batch *geom = DRW_cache_single_vert_get();
+	struct Batch *lamp = DRW_cache_lamp_get();
 
 	/* Don't draw the center if it's selected */
 	if ((ob->base_flag & BASE_SELECTED) == 0) {
 		DRW_shgroup_call_add(lamp_center, geom, ob->obmat);
+		DRW_shgroup_call_add(lamp_circle_wire, lamp, ob->obmat);
+	}
+	else {
+		DRW_shgroup_call_add(lamp_circle_select, lamp, ob->obmat);
 	}
 
 	DRW_shgroup_call_add(lamp_groundline, geom, ob->obmat);
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 08aab95d55..364e77123d 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -156,6 +156,7 @@ data_to_c_simple(shaders/gpu_shader_3D_smooth_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_groundline_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_3D_lamp_vert.glsl SRC)
 
 data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_point_uniform_color_smooth_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index ad39f585d3..b36954dd01 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -134,6 +134,7 @@ typedef enum GPUBuiltinShader {
 	/* lamp drawing */
 	GPU_SHADER_3D_GROUNDPOINT,
 	GPU_SHADER_3D_GROUNDLINE,
+	GPU_SHADER_3D_LAMP_COMMON,
 
 	GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */
 } GPUBuiltinShader;
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index fb32477f40..0d6fd5f7b9 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -73,6 +73,7 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
 extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
 extern char datatoc_gpu_shader_3D_groundline_vert_glsl[];
 extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
+extern char datatoc_gpu_shader_3D_lamp_vert_glsl[];
 
 extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
 extern char datatoc_gpu_shader_point_uniform_color_smooth_frag_glsl[];
@@ -683,10 +684,13 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
 		[GPU_SHADER_3D_DEPTH_ONLY] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_depth_only_frag_glsl },
 
 		[GPU_SHADER_3D_GROUNDPOINT] = { datatoc_gpu_shader_3D_groundpoint_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl },
-		[GPU_SHADER_3D_GROUNDLINE] = { datatoc_gpu_shader_3D_groundline_vert_glsl, 
+		[GPU_SHADER_3D_GROUNDLINE] = { datatoc_gpu_shader_3D_groundline_vert_glsl,
 		                               datatoc_gpu_shader_uniform_color_frag_glsl,
 		                               datatoc_gpu_shader_3D_groundline_geom_glsl },
 
+		[GPU_SHADER_3D_LAMP_COMMON] = { datatoc_gpu_shader_3D_lamp_vert_glsl,
+		                                datatoc_gpu_shader_uniform_color_frag_glsl},
+
 		[GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
 			{ datatoc_gpu_shader_2D_vert_glsl, datatoc_g

@@ Diff output truncated at 10240 characters. @@




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