[Bf-blender-cvs] [7f10a889e3] master: Fix incorrect spot lamp blend in python GPU uniform export.
Michael Stahre
noreply at git.blender.org
Thu Feb 2 04:28:34 CET 2017
Commit: 7f10a889e33cf5a8a524b4199911ec0d91d176f0
Author: Michael Stahre
Date: Thu Feb 2 03:59:11 2017 +0100
Branches: master
https://developer.blender.org/rB7f10a889e33cf5a8a524b4199911ec0d91d176f0
Fix incorrect spot lamp blend in python GPU uniform export.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2378
===================================================================
M source/blender/gpu/intern/gpu_material.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index b857aea29a..4e2043471b 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -609,7 +609,7 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
GPU_link(mat, "lamp_visibility_spot",
GPU_dynamic_uniform(&lamp->spotsi, GPU_DYNAMIC_LAMP_SPOTSIZE, lamp->ob),
- GPU_dynamic_uniform(&lamp->spotbl, GPU_DYNAMIC_LAMP_SPOTSIZE, lamp->ob),
+ GPU_dynamic_uniform(&lamp->spotbl, GPU_DYNAMIC_LAMP_SPOTBLEND, lamp->ob),
inpr, visifac, &visifac);
}
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