[Bf-blender-cvs] [160c643131] clay-engine: Implemented All Empties type drawing
Clément Foucault
noreply at git.blender.org
Wed Feb 1 14:01:01 CET 2017
Commit: 160c643131bafcf0b117bd03e6dd3b2a301e8a2f
Author: Clément Foucault
Date: Wed Feb 1 13:58:10 2017 +0100
Branches: clay-engine
https://developer.blender.org/rB160c643131bafcf0b117bd03e6dd3b2a301e8a2f
Implemented All Empties type drawing
===================================================================
M source/blender/draw/intern/draw_cache.c
M source/blender/draw/intern/draw_cache.h
M source/blender/draw/intern/draw_mode_pass.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 5889410db6..de171df511 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -41,12 +41,13 @@ static struct DRWShapeCache{
Batch *drw_single_vertice;
Batch *drw_fullscreen_quad;
Batch *drw_plain_axes;
- Batch *drw_circle_ball;
- // Batch drw_cube;
- // Batch drw_circle;
- // Batch drw_sphere;
- // Batch drw_cone;
- // Batch drw_arrows;
+ Batch *drw_single_arrow;
+ Batch *drw_single_arrow_line;
+ Batch *drw_cube;
+ Batch *drw_circle;
+ Batch *drw_empty_sphere;
+ Batch *drw_empty_cone;
+ Batch *drw_arrows;
} SHC = {NULL};
/* Quads */
@@ -82,11 +83,47 @@ Batch *DRW_cache_fullscreen_quad_get(void)
}
/* Common */
-#define CIRCLE_RESOL 32
-Batch *DRW_cache_circle_ball_get(void)
+Batch *DRW_cache_cube_get(void)
+{
+ if (!SHC.drw_cube) {
+ const GLfloat verts[8][3] = {
+ {-1.0f, -1.0f, -1.0f},
+ {-1.0f, -1.0f, 1.0f},
+ {-1.0f, 1.0f, -1.0f},
+ {-1.0f, 1.0f, 1.0f},
+ { 1.0f, -1.0f, -1.0f},
+ { 1.0f, -1.0f, 1.0f},
+ { 1.0f, 1.0f, -1.0f},
+ { 1.0f, 1.0f, 1.0f}
+ };
+
+ const GLubyte indices[24] = {0,1,1,3,3,2,2,0,0,4,4,5,5,7,7,6,6,4,1,5,3,7,2,6};
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 24);
+
+ for (int i = 0; i < 24; ++i) {
+ setAttrib(vbo, pos_id, i, verts[indices[i]]);
+ }
+
+ SHC.drw_cube = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_cube;
+}
+
+
+Batch *DRW_cache_circle_get(void)
{
- if (!SHC.drw_circle_ball) {
+#define CIRCLE_RESOL 32
+ if (!SHC.drw_circle) {
float v[3] = {0.0f, 0.0f, 0.0f};
/* Position Only 3D format */
@@ -103,12 +140,13 @@ Batch *DRW_cache_circle_ball_get(void)
v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[2] = 0.0f;
- setAttrib(vbo, pos_id, 0, v);
+ setAttrib(vbo, pos_id, a, v);
}
- SHC.drw_circle_ball = Batch_create(GL_LINE_LOOP, vbo, NULL);
+ SHC.drw_circle = Batch_create(GL_LINE_LOOP, vbo, NULL);
}
- return SHC.drw_circle_ball;
+ return SHC.drw_circle;
+#undef CIRCLE_RESOL
}
/* Empties */
@@ -145,6 +183,195 @@ Batch *DRW_cache_plain_axes_get(void)
return SHC.drw_plain_axes;
}
+Batch *DRW_cache_single_arrow_get(Batch **line)
+{
+ if (!SHC.drw_single_arrow_line || !SHC.drw_single_arrow) {
+ float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3], v3[3];
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ /* Line */
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 2);
+
+ setAttrib(vbo, pos_id, 0, v1);
+ v1[2] = 1.0f;
+ setAttrib(vbo, pos_id, 1, v1);
+
+ SHC.drw_single_arrow_line = Batch_create(GL_LINES, vbo, NULL);
+
+ /* Square Pyramid */
+ vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 12);
+
+ v2[0] = 0.035f; v2[1] = 0.035f;
+ v3[0] = -0.035f; v3[1] = 0.035f;
+ v2[2] = v3[2] = 0.75f;
+
+ for (int sides = 0; sides < 4; sides++) {
+ if (sides % 2 == 1) {
+ v2[0] = -v2[0];
+ v3[1] = -v3[1];
+ }
+ else {
+ v2[1] = -v2[1];
+ v3[0] = -v3[0];
+ }
+
+ setAttrib(vbo, pos_id, sides * 3 + 0, v1);
+ setAttrib(vbo, pos_id, sides * 3 + 1, v2);
+ setAttrib(vbo, pos_id, sides * 3 + 2, v3);
+ }
+
+ SHC.drw_single_arrow = Batch_create(GL_TRIANGLES, vbo, NULL);
+ }
+ *line = SHC.drw_single_arrow_line;
+ return SHC.drw_single_arrow;
+}
+
+Batch *DRW_cache_empty_sphere_get(void)
+{
+#define NSEGMENTS 16
+ if (!SHC.drw_empty_sphere) {
+ /* a single ring of vertices */
+ float p[NSEGMENTS][2];
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
+ p[i][0] = cosf(angle);
+ p[i][1] = sinf(angle);
+ }
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, NSEGMENTS * 2 * 3);
+
+ for (int axis = 0; axis < 3; ++axis) {
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ float cv[2], v[3];
+
+ cv[0] = p[(i+j) % NSEGMENTS][0];
+ cv[1] = p[(i+j) % NSEGMENTS][1];
+
+ if (axis == 0)
+ v[0] = cv[0], v[1] = cv[1], v[2] = 0.0f;
+ else if (axis == 1)
+ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
+ else
+ v[0] = 0.0f, v[1] = cv[0], v[2] = cv[1];
+
+ setAttrib(vbo, pos_id, i*2 + j + (NSEGMENTS * 2 * axis), v);
+ }
+ }
+ }
+
+ SHC.drw_empty_sphere = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_empty_sphere;
+#undef NSEGMENTS
+}
+
+Batch *DRW_cache_empty_cone_get(void)
+{
+#define NSEGMENTS 8
+ if (!SHC.drw_empty_cone) {
+ /* a single ring of vertices */
+ float p[NSEGMENTS][2];
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
+ p[i][0] = cosf(angle);
+ p[i][1] = sinf(angle);
+ }
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, NSEGMENTS * 4);
+
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ float cv[2], v[3];
+ cv[0] = p[(i) % NSEGMENTS][0];
+ cv[1] = p[(i) % NSEGMENTS][1];
+
+ /* cone sides */
+ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
+ setAttrib(vbo, pos_id, i*4, v);
+ v[0] = 0.0f, v[1] = 2.0f, v[2] = 0.0f;
+ setAttrib(vbo, pos_id, i*4 + 1, v);
+
+ /* end ring */
+ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
+ setAttrib(vbo, pos_id, i*4 + 2, v);
+ cv[0] = p[(i+1) % NSEGMENTS][0];
+ cv[1] = p[(i+1) % NSEGMENTS][1];
+ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
+ setAttrib(vbo, pos_id, i*4 + 3, v);
+ }
+
+ SHC.drw_empty_cone = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_empty_cone;
+#undef NSEGMENTS
+}
+
+Batch *DRW_cache_arrows_get(void)
+{
+ if (!SHC.drw_arrows) {
+ float v1[3] = {0.0, 0.0, 0.0};
+ float v2[3] = {0.0, 0.0, 0.0};
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ /* Line */
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 6 * 3);
+
+ for (int axis = 0; axis < 3; axis++) {
+ const int arrow_axis = (axis == 0) ? 1 : 0;
+
+ v2[axis] = 1.0f;
+ setAttrib(vbo, pos_id, axis * 6 + 0, v1);
+ setAttrib(vbo, pos_id, axis * 6 + 1, v2);
+
+ v1[axis] = 0.85f;
+ v1[arrow_axis] = -0.08f;
+ setAttrib(vbo, pos_id, axis * 6 + 2, v1);
+ setAttrib(vbo, pos_id, axis * 6 + 3, v2);
+
+ v1[arrow_axis] = 0.08f;
+ setAttrib(vbo, pos_id, axis * 6 + 4, v1);
+ setAttrib(vbo, pos_id, axis * 6 + 5, v2);
+
+ /* reset v1 & v2 to zero */
+ v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f;
+ }
+
+ SHC.drw_arrows = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_arrows;
+}
+
/* Object Center */
Batch *DRW_cache_single_vert_get(void)
{
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 54abccdd47..abe3ee7e77 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -31,9 +31,17 @@ struct Object;
/* Common Shapes */
struct Batch *DRW_cache_fullscreen_quad_get(void);
-struct Batch *DRW_cache_circle_ball_get(void);
struct Batch *DRW_cache_single_vert_get(void);
+
+/* Empties */
struct Batch *DRW_cache_plain_axes_get(void);
+struct Batch *DRW_cache_single_arrow_get(struct Batch **line);
+struct Batch *DRW_cache_cube_get(void);
+struct Batch *DRW_cache_circle_get(void);
+struct Batch *DRW_cache_empty_sphere_get(void);
+struct Batch *DRW_cache_empty_cone_get(void);
+struct Batch *DRW_cache_arrows_get(void);
+
/* Meshes */
struct Batch *DRW_cache_wire_overlay_get(struct Object *ob);
struct Batch *DRW_cache_wire_outline_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_mode_pass.c b/source/blender/draw/intern/draw_mode_pass.c
index 0d5ea5ea6c..b6876d0a1c 100644
--- a/source/blender/draw/intern/draw_mode_pass.c
+++ b/source/blender/draw/intern/draw_mode_pass.c
@@ -45,6 +45,55 @@ static DRWShadingGroup *plain_axes_transform;
static DRWShadingGroup *plain_axes_group;
static DRWShadingGroup *plain_axes_group_active;
+static DRWShadingGroup *cube_wire;
+static DRWShadingGroup *cube_active;
+static DRWShadingGroup *cube_select;
+static DRWShadingGroup *cube_transform;
+static DRWShadingGroup *cube_group;
+static DRWShadingGroup *cube_group_active;
+
+static DRWShadingGroup *circle_wire;
+static DRWShadingGroup *circle_active;
+static DRWShadingGroup *circle_select;
+static DRWShadingGroup *circle_transform;
+static DRWShadingGroup *circle_group;
+static DRWShadingGroup *circle_group_active;
+
+static DRWShadingGroup *sphere_wire;
+static DRWShadingGroup *sphere_active;
+static DRWShadingGroup *sphere_select;
+static DRWShadingGroup *sphere_transform;
+static DRWShadingGroup *sphere_group;
+static DRWShadingGroup *sphere_group_active;
+
+static DRWShadingGroup *cone_wire;
+static DRWShadingGroup *cone_active;
+static DRWShadingGroup *cone_select;
+static DRWShadingGroup *cone_transform;
+static DRWShadingGroup *cone_group;
+static DRWShadingGroup *cone_group_active;
+
+static DRWShadingGroup *single_arrow_wire;
+static DRWShadingGroup *single_arrow_active;
+static DRWShadingGroup *single_arrow_select;
+static DRWShadingGroup *single_arrow_transform;
+static DRWShadingGroup *single_arrow_group;
+static DRWShadingGroup *single_arrow_group_active;
+
+static DRWShadingGro
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list