[Bf-blender-cvs] [be72d7a9f5] blender2.8: OpenGL: use new matrix API for Loop Cut

Mike Erwin noreply at git.blender.org
Wed Feb 1 00:21:49 CET 2017


Commit: be72d7a9f5032d5e5191c66200a3377179e4dcff
Author: Mike Erwin
Date:   Tue Jan 31 17:06:36 2017 -0500
Branches: blender2.8
https://developer.blender.org/rBbe72d7a9f5032d5e5191c66200a3377179e4dcff

OpenGL: use new matrix API for Loop Cut

Follow-up to rB85174329d9f5
Part of T49450

===================================================================

M	source/blender/editors/mesh/editmesh_loopcut.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index af8c8acef2..6d8a220dd8 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -45,9 +45,8 @@
 #include "BKE_DerivedMesh.h"
 #include "BKE_unit.h"
 
-#include "BIF_gl.h"
-
 #include "GPU_immediate.h"
+#include "GPU_matrix.h"
 
 #include "UI_interface.h"
 
@@ -106,8 +105,8 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
 		if (v3d && v3d->zbuf)
 			glDisable(GL_DEPTH_TEST);
 
-		glPushMatrix();
-		glMultMatrixf(lcd->ob->obmat);
+		gpuMatrixBegin3D_legacy();
+		gpuMultMatrix3D(lcd->ob->obmat);
 
 		unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
 
@@ -139,7 +138,7 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
 
 		immUnbindProgram();
 
-		glPopMatrix();
+		gpuMatrixEnd();
 
 		if (v3d && v3d->zbuf)
 			glEnable(GL_DEPTH_TEST);




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