[Bf-blender-cvs] [6147d8c9d3c] greasepencil-object: Reduce size of round cap
Antonio Vazquez
noreply at git.blender.org
Sun Dec 17 17:16:48 CET 2017
Commit: 6147d8c9d3c1f33915cec34947b0d8ca9ac82110
Author: Antonio Vazquez
Date: Sun Dec 17 17:16:25 2017 +0100
Branches: greasepencil-object
https://developer.blender.org/rB6147d8c9d3c1f33915cec34947b0d8ca9ac82110
Reduce size of round cap
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 09b63793adb..7e06f873530 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -137,7 +137,7 @@ void main(void)
if (P0 == P2) {
mTexCoord = vec2(1, 0.5);
mColor = vec4(finalColor[1].rgb, finalColor[1].a * -1.0) ;
- vec2 svn1 = normalize(sp1 - sp2) * length_a * 5.0;
+ vec2 svn1 = normalize(sp1 - sp2) * length_a * 4.0;
gl_Position = vec4((sp1 + svn1) / Viewport, getZdepth(P1), 1.0);
EmitVertex();
@@ -187,7 +187,7 @@ void main(void)
mTexCoord = vec2(1, 0.5);
mColor = vec4(finalColor[2].rgb, finalColor[2].a * -1.0) ;
- vec2 svn2 = normalize(sp2 - sp1) * length_b * 5.0;
+ vec2 svn2 = normalize(sp2 - sp1) * length_b * 4.0;
gl_Position = vec4((sp2 + svn2) / Viewport, getZdepth(P2), 1.0);
EmitVertex();
}
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