[Bf-blender-cvs] [0467ddc6744] blender2.8: Eevee: Fix default shader SSR id.

Clément Foucault noreply at git.blender.org
Fri Dec 8 12:06:30 CET 2017


Commit: 0467ddc6744668706263515732b7dc6d1616bf89
Author: Clément Foucault
Date:   Fri Dec 8 11:57:51 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB0467ddc6744668706263515732b7dc6d1616bf89

Eevee: Fix default shader SSR id.

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M	source/blender/draw/engines/eevee/shaders/default_frag.glsl

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diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index 45c5c88e763..6d941ae6ec3 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -11,7 +11,7 @@ Closure nodetree_exec(void)
 	vec3 f0 = mix(dielectric, basecol, metallic);
 	vec3 N = (gl_FrontFacing) ? worldNormal : -worldNormal;
 	vec3 out_diff, out_spec, ssr_spec;
-	eevee_closure_default(N, albedo, f0, 0, roughness, 1.0, out_diff, out_spec, ssr_spec);
+	eevee_closure_default(N, albedo, f0, 1, roughness, 1.0, out_diff, out_spec, ssr_spec);
 
 	Closure result = Closure(out_spec + out_diff * albedo, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);



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