[Bf-blender-cvs] [7f48923986e] blender2.8: Eevee: Remove unecessary defines.

Clément Foucault noreply at git.blender.org
Fri Dec 8 12:06:27 CET 2017


Commit: 7f48923986e3db489fa704c8de4c123bbb8e0254
Author: Clément Foucault
Date:   Fri Dec 8 11:54:15 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7f48923986e3db489fa704c8de4c123bbb8e0254

Eevee:  Remove unecessary defines.

===================================================================

M	source/blender/draw/engines/eevee/eevee_effects.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 703369a86ee..12017e0ed78 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -77,31 +77,25 @@ static void eevee_create_shader_downsample(void)
 	        "#define MAX_PASS\n");
 	e_data.minz_downdepth_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
-	        "#define MIN_PASS\n"
-	        "#define INPUT_DEPTH\n");
+	        "#define MIN_PASS\n");
 	e_data.maxz_downdepth_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
-	        "#define MAX_PASS\n"
-	        "#define INPUT_DEPTH\n");
+	        "#define MAX_PASS\n");
 	e_data.minz_downdepth_layer_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
 	        "#define MIN_PASS\n"
-	        "#define LAYERED\n"
-	        "#define INPUT_DEPTH\n");
+	        "#define LAYERED\n");
 	e_data.maxz_downdepth_layer_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
 	        "#define MAX_PASS\n"
-	        "#define LAYERED\n"
-	        "#define INPUT_DEPTH\n");
+	        "#define LAYERED\n");
 	e_data.minz_copydepth_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
 	        "#define MIN_PASS\n"
-	        "#define INPUT_DEPTH\n"
 	        "#define COPY_DEPTH\n");
 	e_data.maxz_copydepth_sh = DRW_shader_create_fullscreen(
 	        datatoc_effect_minmaxz_frag_glsl,
 	        "#define MAX_PASS\n"
-	        "#define INPUT_DEPTH\n"
 	        "#define COPY_DEPTH\n");
 }



More information about the Bf-blender-cvs mailing list