[Bf-blender-cvs] [7f48923986e] blender2.8: Eevee: Remove unecessary defines.
Clément Foucault
noreply at git.blender.org
Fri Dec 8 12:06:27 CET 2017
Commit: 7f48923986e3db489fa704c8de4c123bbb8e0254
Author: Clément Foucault
Date: Fri Dec 8 11:54:15 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7f48923986e3db489fa704c8de4c123bbb8e0254
Eevee: Remove unecessary defines.
===================================================================
M source/blender/draw/engines/eevee/eevee_effects.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 703369a86ee..12017e0ed78 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -77,31 +77,25 @@ static void eevee_create_shader_downsample(void)
"#define MAX_PASS\n");
e_data.minz_downdepth_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
- "#define MIN_PASS\n"
- "#define INPUT_DEPTH\n");
+ "#define MIN_PASS\n");
e_data.maxz_downdepth_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
- "#define MAX_PASS\n"
- "#define INPUT_DEPTH\n");
+ "#define MAX_PASS\n");
e_data.minz_downdepth_layer_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
"#define MIN_PASS\n"
- "#define LAYERED\n"
- "#define INPUT_DEPTH\n");
+ "#define LAYERED\n");
e_data.maxz_downdepth_layer_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
"#define MAX_PASS\n"
- "#define LAYERED\n"
- "#define INPUT_DEPTH\n");
+ "#define LAYERED\n");
e_data.minz_copydepth_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
"#define MIN_PASS\n"
- "#define INPUT_DEPTH\n"
"#define COPY_DEPTH\n");
e_data.maxz_copydepth_sh = DRW_shader_create_fullscreen(
datatoc_effect_minmaxz_frag_glsl,
"#define MAX_PASS\n"
- "#define INPUT_DEPTH\n"
"#define COPY_DEPTH\n");
}
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