[Bf-blender-cvs] [7e344a95316] blender2.8: Depsgraph: Proxy pose bones should be coming from CoW object
Sergey Sharybin
noreply at git.blender.org
Wed Dec 6 12:24:43 CET 2017
Commit: 7e344a9531608f18a9ec3a607e3b5e8b37d6864d
Author: Sergey Sharybin
Date: Wed Dec 6 12:13:10 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7e344a9531608f18a9ec3a607e3b5e8b37d6864d
Depsgraph: Proxy pose bones should be coming from CoW object
This should solve crash on files having proxies, but there will still be
assert failure because proxy_from is expected to come from library, which
is no longer truth for objects which got copied.
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index f6f2dcce467..b947e3e01a0 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -321,15 +321,24 @@ void DepsgraphNodeBuilder::build_proxy_rig(Object *object)
{
ID *obdata = (ID *)object->data;
OperationDepsNode *op_node;
- Object *object_cow = get_cow_datablock(object);
+ Object *object_cow;
+ if (DEG_depsgraph_use_copy_on_write()) {
+ /* NOTE: We need to expand both object and armature, so this way we can
+ * safely create object level pose.
+ */
+ object_cow = expand_cow_datablock(object);
+ }
+ else {
+ object_cow = object;
+ }
/* Sanity check. */
BLI_assert(object->pose != NULL);
/* Animation. */
build_animdata(obdata);
/* speed optimization for animation lookups */
BKE_pose_channels_hash_make(object->pose);
- if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
- BKE_pose_update_constraint_flags(object->pose);
+ if (object_cow->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
+ BKE_pose_update_constraint_flags(object_cow->pose);
}
op_node = add_operation_node(&object->id,
DEG_NODE_TYPE_EVAL_POSE,
@@ -338,7 +347,7 @@ void DepsgraphNodeBuilder::build_proxy_rig(Object *object)
object_cow),
DEG_OPCODE_POSE_INIT);
op_node->set_as_entry();
- LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
+ LINKLIST_FOREACH (bPoseChannel *, pchan, &object_cow->pose->chanbase) {
/* Local bone transform. */
op_node = add_operation_node(&object->id,
DEG_NODE_TYPE_BONE,
More information about the Bf-blender-cvs
mailing list