[Bf-blender-cvs] [0f8228a890c] master: Depsgraph: Add parameters nodes for bone custom properties

Sergey Sharybin noreply at git.blender.org
Mon Dec 4 15:10:17 CET 2017


Commit: 0f8228a890c3b0906d88e34ac75d0246a65dfe55
Author: Sergey Sharybin
Date:   Mon Dec 4 14:50:14 2017 +0100
Branches: master
https://developer.blender.org/rB0f8228a890c3b0906d88e34ac75d0246a65dfe55

Depsgraph: Add parameters nodes for bone custom properties

Currently shouldn't make any difference, but this is something what needs to be
done to sanitize drivers relations )with the idea to re-use some generic code
to get operations for driver variables.

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index caf6f60165c..19533272ef5 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -196,7 +196,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
 
 	/* bones */
 	LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
-		/* node for bone eval */
+		/* Node for bone evaluation. */
 		op_node = add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL,
 		                             DEG_OPCODE_BONE_LOCAL);
 		op_node->set_as_entry();
@@ -213,14 +213,20 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
 		                             function_bind(BKE_pose_bone_done, _1, pchan),
 		                             DEG_OPCODE_BONE_DONE);
 		op_node->set_as_exit();
-
-		/* constraints */
+		/* Custom properties. */
+		if (pchan->prop != NULL) {
+			add_operation_node(&object->id,
+			                   DEG_NODE_TYPE_PARAMETERS,
+			                   NULL,
+			                   DEG_OPCODE_PARAMETERS_EVAL,
+			                   pchan->name);
+		}
+		/* Constraints. */
 		if (pchan->constraints.first != NULL) {
 			build_pose_constraints(object, pchan);
 		}
-
 		/**
-		 * IK Solvers...
+		 * IK Solvers.
 		 *
 		 * - These require separate processing steps are pose-level
 		 *   to be executed between chains of bones (i.e. once the



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