[Bf-blender-cvs] [be9e469ead2] blender2.8: Groups and collection: initial integration

Dalai Felinto noreply at git.blender.org
Fri Dec 1 17:16:21 CET 2017


Commit: be9e469ead227aee8d4c29b98a125cf599c5c8bb
Author: Dalai Felinto
Date:   Fri Dec 1 11:24:21 2017 -0200
Branches: blender2.8
https://developer.blender.org/rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb

Groups and collection: initial integration

Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.

Features
========

* Groups now have collections
    This way you can change the visibility of a collection inside a group, and add
    overrides which are part of the group and are prioritized over other overrides.

* Outliner
    Groups can inspect their collections, change visibility, and add/remove members.

    To change an override of a group collection, you need to select an instance of
    the group, and then you can choose "group" in the collection properties editor
    to edit this group active collection instead of the view layer one.

* Dupli groups overrides
    We can now have multiple instances of the same group with an original "override"
    and different overrides depending on the collection the instanced object is part
    of.

Technical
=========

* Layers
    We use the same api for groups and scene as much as possible.

Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892

===================================================================

M	release/scripts/startup/bl_ui/properties_object.py
M	source/blender/alembic/intern/alembic_capi.cc
M	source/blender/blenkernel/BKE_collection.h
M	source/blender/blenkernel/BKE_group.h
M	source/blender/blenkernel/BKE_layer.h
M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/collision.c
M	source/blender/blenkernel/intern/context.c
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/effect.c
M	source/blender/blenkernel/intern/group.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/blenkernel/intern/library_query.c
M	source/blender/blenkernel/intern/library_remap.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/object_dupli.c
M	source/blender/blenkernel/intern/particle.c
M	source/blender/blenkernel/intern/rigidbody.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/blenloader/intern/writefile.c
M	source/blender/collada/DocumentImporter.cpp
M	source/blender/collada/SceneExporter.cpp
M	source/blender/collada/collada_utils.cpp
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.h
M	source/blender/depsgraph/intern/builder/deg_builder_nodes_layer_collection.cc
M	source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.h
M	source/blender/depsgraph/intern/builder/deg_builder_relations_layer_collection.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
M	source/blender/depsgraph/intern/depsgraph_query_iter.cc
M	source/blender/editors/gpencil/gpencil_convert.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_relations.c
M	source/blender/editors/space_info/info_stats.c
M	source/blender/editors/space_outliner/outliner_collections.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_edit.c
M	source/blender/editors/space_outliner/outliner_intern.h
M	source/blender/editors/space_outliner/outliner_ops.c
M	source/blender/editors/space_outliner/outliner_select.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/editors/space_outliner/outliner_tree.c
M	source/blender/editors/space_view3d/view3d_ops.c
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M	source/blender/makesdna/DNA_group_types.h
M	source/blender/makesdna/DNA_layer_types.h
M	source/blender/makesdna/DNA_object_types.h
M	source/blender/makesrna/RNA_enum_types.h
M	source/blender/makesrna/intern/rna_group.c
M	source/blender/makesrna/intern/rna_layer.c
M	source/blender/render/intern/source/convertblender.c
M	source/gameengine/Converter/BL_BlenderDataConversion.cpp
M	source/gameengine/Ketsji/KX_Scene.cpp

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 49ecb94248e..23787756121 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -219,13 +219,8 @@ class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
                 row.operator("object.group_remove", text="", icon='X', emboss=False)
                 row.menu("GROUP_MT_specials", icon='DOWNARROW_HLT', text="")
 
-                split = col.box().split()
-
-                col = split.column()
-                col.prop(group, "layers", text="Dupli Visibility")
-
-                col = split.column()
-                col.prop(group, "dupli_offset", text="")
+                row = col.box().row()
+                row.prop(group, "dupli_offset", text="")
 
 
 class OBJECT_PT_display(ObjectButtonsPanel, Panel):
diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc
index 7003547ead2..5e93779b5f6 100644
--- a/source/blender/alembic/intern/alembic_capi.cc
+++ b/source/blender/alembic/intern/alembic_capi.cc
@@ -845,7 +845,7 @@ static void import_endjob(void *user_data)
 		if (lc == NULL) {
 			BLI_assert(BLI_listbase_count_ex(&view_layer->layer_collections, 1) == 0);
 			/* when there is no collection linked to this ViewLayer, create one */
-			SceneCollection *sc = BKE_collection_add(data->scene, NULL, NULL);
+			SceneCollection *sc = BKE_collection_add(&data->scene->id, NULL, COLLECTION_TYPE_NONE, NULL);
 			lc = BKE_collection_link(view_layer, sc);
 		}
 
@@ -853,7 +853,7 @@ static void import_endjob(void *user_data)
 			Object *ob = (*iter)->object();
 			ob->lay = data->scene->lay;
 
-			BKE_collection_object_add(data->scene, lc->scene_collection, ob);
+			BKE_collection_object_add(&data->scene->id, lc->scene_collection, ob);
 
 			base = BKE_view_layer_base_find(view_layer, ob);
 			BKE_view_layer_base_select(view_layer, base);
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 52985d3ec56..c305a05ddd0 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -37,28 +37,33 @@ extern "C" {
 
 struct Base;
 struct BLI_Iterator;
+struct Group;
+struct ID;
+struct LayerCollection;
 struct Main;
 struct Object;
 struct Scene;
 struct SceneCollection;
 
-struct SceneCollection *BKE_collection_add(struct Scene *scene, struct SceneCollection *sc_parent, const char *name);
-bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
-struct SceneCollection *BKE_collection_master(const struct Scene *scene);
+struct SceneCollection *BKE_collection_add(
+        struct ID *owner_id, struct SceneCollection *sc_parent, const int type, const char *name);
+bool BKE_collection_remove(struct ID *owner_id, struct SceneCollection *sc);
+void BKE_collection_copy_data(struct SceneCollection *sc_dst, struct SceneCollection *sc_src, const int flag);
+struct SceneCollection *BKE_collection_master(const struct ID *owner_id);
 void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name);
-void BKE_collection_master_free(struct Scene *scene, const bool do_id_user);
-void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_master_free(struct ID *owner_id, const bool do_id_user);
+bool BKE_collection_object_add(const struct ID *owner_id, struct SceneCollection *sc, struct Object *object);
 void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
-void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
-void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
-void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
+bool BKE_collection_object_remove(struct Main *bmain, struct ID *owner_id, struct SceneCollection *sc, struct Object *object, const bool free_us);
+bool BKE_collections_object_remove(struct Main *bmain, struct ID *owner_id, struct Object *object, const bool free_us);
+void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
 
 void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
 void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);
 
-bool BKE_collection_move_above(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
-bool BKE_collection_move_below(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
-bool BKE_collection_move_into(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+bool BKE_collection_move_above(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+bool BKE_collection_move_below(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+bool BKE_collection_move_into(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
 
 typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
 typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data);
@@ -75,11 +80,11 @@ void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in);
 void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter);
 void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter);
 
-#define FOREACH_SCENE_COLLECTION(scene, _instance)                            \
+#define FOREACH_SCENE_COLLECTION(_id, _instance)                              \
 	ITER_BEGIN(BKE_scene_collections_iterator_begin,                          \
 	           BKE_scene_collections_iterator_next,                           \
 	           BKE_scene_collections_iterator_end,                            \
-	           scene, SceneCollection *, _instance)
+	           _id, SceneCollection *, _instance)
 
 #define FOREACH_SCENE_COLLECTION_END                                          \
 	ITER_END
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 1d35e6ab9fc..ac436876dc4 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -41,6 +41,7 @@ struct Object;
 struct Scene;
 
 void          BKE_group_free(struct Group *group);
+void          BKE_group_init(struct Group *group);
 struct Group *BKE_group_add(struct Main *bmain, const char *name);
 void          BKE_group_copy_data(struct Main *bmain, struct Group *group_dst, const struct Group *group_src, const int flag);
 struct Group *BKE_group_copy(struct Main *bmain, const struct Group *group);
@@ -54,4 +55,24 @@ bool          BKE_group_is_animated(struct Group *group, struct Object *parent);
 
 void          BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
 
+#define FOREACH_GROUP_BASE(_group, _base)                         \
+	for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
+	     _base;                                                   \
+		 _base = _base->next)                                     \
+	{
+
+#define FOREACH_GROUP_BASE_END                                    \
+	}
+
+#define FOREACH_GROUP_OBJECT(_group, _object)                     \
+	for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
+	     _base;                                                   \
+		 _base = _base->next)                                     \
+	{                                                             \
+		Object *_object = _base->object;                          \
+		BLI_assert(_object != NULL);
+
+#define FOREACH_GROUP_OBJECT_END                                  \
+	}
+
 #endif  /* __BKE_GROUP_H__ */
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index ecad9c21f99..55337fa5ed0 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -42,6 +42,7 @@ extern "C" {
 
 struct Base;
 struct EvaluationContext;
+struct Group;
 struct ID;
 struct IDProperty;
 struct LayerCollection;
@@ -59,6 +60,7 @@ void BKE_layer_exit(void);
 struct ViewLayer *BKE_view_layer_from_scene_get(const struct Scene *scene);
 struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
 struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
+struct ViewLayer *BKE_view_layer_group_add(struct Group *group);
 
 /* DEPRECATED */
 struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
@@ -68,12 +70,16 @@ void BKE_view_layer_free(struct ViewLayer *view_layer);
 void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
 
 struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
-struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
+struct ViewLayer *BKE_view_layer_first_from_id(const struct ID *owner_id);
+struct ViewLayer *BKE_view_layer_find_from_collection(const struct ID *owner_id, struct LayerCollection *lc);
 struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob);
-struct Base *BKE_view_layer_base_find_by_name(struct ViewLayer *view_layer, struct Object *ob);
 void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer);
 void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase);
 
+void BKE_view_layer_copy_data(struct ViewLayer *view_layer_dst, struct ViewLayer *view_layer_src,
+                               struct SceneCollection* mc_dst, struct SceneCollection* mc_src,
+                  

@@ Diff output truncated at 10240 characters. @@



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