[Bf-blender-cvs] [17f26e181fe] blender2.8: OCIO: use modern GLSL texture functions
Mike Erwin
noreply at git.blender.org
Wed Aug 30 19:34:10 CEST 2017
Commit: 17f26e181febbc72b873131c40bea6d508264641
Author: Mike Erwin
Date: Wed Aug 30 13:19:59 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB17f26e181febbc72b873131c40bea6d508264641
OCIO: use modern GLSL texture functions
small part of ongoing OpenGL upgrade
===================================================================
M intern/opencolorio/gpu_shader_display_transform.glsl
===================================================================
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
index 372d41dfecb..ae0c524300d 100644
--- a/intern/opencolorio/gpu_shader_display_transform.glsl
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -12,7 +12,6 @@ uniform float image_texture_height;
in vec2 texCoord_interp;
out vec4 fragColor;
-#define texture2D texture
#ifdef USE_CURVE_MAPPING
/* Curve mapping parameters
@@ -42,7 +41,7 @@ float read_curve_mapping(int table, int index)
* But is it actually correct to subtract 1 here?
*/
float texture_index = float(index) / float(curve_mapping_lut_size - 1);
- return texture1D(curve_mapping_texture, texture_index)[table];
+ return texture(curve_mapping_texture, texture_index)[table];
}
float curvemap_calc_extend(int table, float x, vec2 first, vec2 last)
@@ -147,7 +146,7 @@ vec4 apply_dither(vec2 st, vec4 col)
void main()
{
- vec4 col = texture2D(image_texture, texCoord_interp.st);
+ vec4 col = texture(image_texture, texCoord_interp.st);
#ifdef USE_CURVE_MAPPING
col = curvemapping_evaluate_premulRGBF(col);
#endif
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