[Bf-blender-cvs] [0feeef89f06] blender2.8: Fix T52528: generated texture mismatch between Cycles and Eevee
Dalai Felinto
noreply at git.blender.org
Fri Aug 25 14:22:36 CEST 2017
Commit: 0feeef89f06cf48e1ba14db6aeef296140bd04cb
Author: Dalai Felinto
Date: Fri Aug 25 14:19:27 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB0feeef89f06cf48e1ba14db6aeef296140bd04cb
Fix T52528: generated texture mismatch between Cycles and Eevee
Finally orco should be working 100% on Eevee now. Thanks for Sergey
Sharybin for reporting this.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 2470b607b07..17fc5e3dd92 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3148,7 +3148,7 @@ void node_tex_coord(
out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
out vec3 camera, out vec3 window, out vec3 reflection)
{
- generated = attr_orco * 0.5 + 0.5;
+ generated = attr_orco;
normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
uv = attr_uv;
object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
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