[Bf-blender-cvs] [5720890cf85] blender2.8: Eevee: Bloom: Add Bloom Color

Clément Foucault noreply at git.blender.org
Sat Aug 19 02:40:33 CEST 2017


Commit: 5720890cf85a04be097904869faea9c5f0641305
Author: Clément Foucault
Date:   Sat Aug 19 02:40:02 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB5720890cf85a04be097904869faea9c5f0641305

Eevee: Bloom: Add Bloom Color

Moar artistic control yay!

===================================================================

M	release/scripts/startup/bl_ui/properties_render.py
M	release/scripts/startup/bl_ui/properties_render_layer.py
M	source/blender/draw/engines/eevee/eevee_effects.c
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
M	source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index ab44cfa29f4..1c3ea6a5ee7 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -679,6 +679,7 @@ class RENDER_PT_eevee_postprocess_settings(RenderButtonsPanel, Panel):
         col.prop(props, "bloom_threshold")
         col.prop(props, "bloom_knee")
         col.prop(props, "bloom_radius")
+        col.prop(props, "bloom_color")
         col.prop(props, "bloom_intensity")
         col.prop(props, "bloom_clamp")
 
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index d1e823b2f18..e4315717157 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -214,6 +214,7 @@ class RENDERLAYER_PT_eevee_postprocess_settings(RenderLayerButtonsPanel, Panel):
         col.template_override_property(layer_props, scene_props, "bloom_threshold")
         col.template_override_property(layer_props, scene_props, "bloom_knee")
         col.template_override_property(layer_props, scene_props, "bloom_radius")
+        col.template_override_property(layer_props, scene_props, "bloom_color")
         col.template_override_property(layer_props, scene_props, "bloom_intensity")
         col.template_override_property(layer_props, scene_props, "bloom_clamp")
 
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index bd4f15dabab..0f61b6e967c 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -366,6 +366,7 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
 		float threshold = BKE_collection_engine_property_value_get_float(props, "bloom_threshold");
 		float knee = BKE_collection_engine_property_value_get_float(props, "bloom_knee");
 		float intensity = BKE_collection_engine_property_value_get_float(props, "bloom_intensity");
+		const float *color = BKE_collection_engine_property_value_get_float_array(props, "bloom_color");
 		float radius = BKE_collection_engine_property_value_get_float(props, "bloom_radius");
 		effects->bloom_clamp = BKE_collection_engine_property_value_get_float(props, "bloom_clamp");
 
@@ -381,7 +382,8 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
 		effects->bloom_curve_threshold[1] = knee * 2.0f;
 		effects->bloom_curve_threshold[2] = 0.25f / max_ff(1e-5f, knee);
 		effects->bloom_curve_threshold[3] = threshold;
-		effects->bloom_intensity = intensity;
+
+		mul_v3_v3fl(effects->bloom_color, color, intensity);
 
 		/* Downsample buffers */
 		copy_v2_v2_int(texsize, blitsize);
@@ -1050,7 +1052,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
 		DRW_shgroup_uniform_vec4(grp, "curveThreshold", effects->bloom_curve_threshold, 1);
 		DRW_shgroup_uniform_float(grp, "clampIntensity", &effects->bloom_clamp, 1);
 		grp = eevee_create_bloom_pass("Bloom Resolve", effects, e_data.bloom_resolve_sh[use_highres], &psl->bloom_resolve, true);
-		DRW_shgroup_uniform_float(grp, "bloomIntensity", &effects->bloom_intensity, 1);
+		DRW_shgroup_uniform_vec3(grp, "bloomColor", effects->bloom_color, 1);
 	}
 
 	{
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 822d63d5786..6ea717a0471 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -297,7 +297,9 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr
 	BKE_collection_engine_property_add_float(props, "bokeh_max_size", 100.0f);
 	BKE_collection_engine_property_add_float(props, "bokeh_threshold", 1.0f);
 
+	float default_bloom_color[3] = {1.0f, 1.0f, 1.0f};
 	BKE_collection_engine_property_add_bool(props, "bloom_enable", false);
+	BKE_collection_engine_property_add_float_array(props, "bloom_color", default_bloom_color, 3);
 	BKE_collection_engine_property_add_float(props, "bloom_threshold", 0.8f);
 	BKE_collection_engine_property_add_float(props, "bloom_knee", 0.5f);
 	BKE_collection_engine_property_add_float(props, "bloom_intensity", 0.8f);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index f079f2884e6..1f1a4ef0fcf 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -369,7 +369,7 @@ typedef struct EEVEE_EffectsInfo {
 	float source_texel_size[2];
 	float blit_texel_size[2];
 	float downsamp_texel_size[MAX_BLOOM_STEP][2];
-	float bloom_intensity;
+	float bloom_color[3];
 	float bloom_clamp;
 	float bloom_sample_scale;
 	float bloom_curve_threshold[4];
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
index 9aab9ae7b4f..29543e82f43 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
@@ -39,7 +39,7 @@ uniform vec2 baseBufferTexelSize;
 uniform float sampleScale;
 
 /* Step Resolve */
-uniform float bloomIntensity;
+uniform vec3 bloomColor;
 
 in vec4 uvcoordsvar;
 
@@ -200,7 +200,7 @@ vec4 step_resolve(void)
 	vec3 blur = upsample_filter(sourceBuffer, uvcoordsvar.xy, sourceBufferTexelSize);
 #endif
 	vec4 base = textureLod(baseBuffer, uvcoordsvar.xy, 0.0);
-	vec3 cout = base.rgb + blur * bloomIntensity;
+	vec3 cout = base.rgb + blur * bloomColor;
 	return vec4(cout, base.a);
 }
 
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index d7f3d914131..9fb60a13dda 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2563,6 +2563,9 @@ static void rna_LayerEngineSettings_##_ENGINE_##_##_NAME_##_set(PointerRNA *ptr,
 #define RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(_NAME_) \
 	RNA_LAYER_ENGINE_GET_SET(float, Eevee, COLLECTION_MODE_NONE, _NAME_)
 
+#define RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT_ARRAY(_NAME_, _LEN_) \
+	RNA_LAYER_ENGINE_GET_SET_ARRAY(float, Eevee, COLLECTION_MODE_NONE, _NAME_, _LEN_)
+
 #define RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(_NAME_) \
 	RNA_LAYER_ENGINE_GET_SET(int, Eevee, COLLECTION_MODE_NONE, _NAME_)
 
@@ -2628,8 +2631,10 @@ RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bokeh_max_size)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bokeh_threshold)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(bloom_enable)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_threshold)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT_ARRAY(bloom_color, 3)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_knee)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_radius)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_clamp)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_intensity)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(motion_blur_enable)
 RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(motion_blur_samples)
@@ -6460,6 +6465,14 @@ static void rna_def_scene_layer_engine_settings_eevee(BlenderRNA *brna)
 	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
 	RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
 
+	prop = RNA_def_property(srna, "bloom_color", PROP_FLOAT, PROP_COLOR);
+	RNA_def_property_array(prop, 3);
+	RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_color_get",
+	                             "rna_LayerEngineSettings_Eevee_bloom_color_set", NULL);
+	RNA_def_property_ui_text(prop, "Color", "Color applied to the bloom effect");
+	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+	RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
 	prop = RNA_def_property(srna, "bloom_knee", PROP_FLOAT, PROP_FACTOR);
 	RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_knee_get",
 	                             "rna_LayerEngineSettings_Eevee_bloom_knee_set", NULL);



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