[Bf-blender-cvs] [ffbe876fddb] greasepencil-object: New buffer use in Blur modifier
Antonio Vazquez
noreply at git.blender.org
Mon Aug 14 16:59:54 CEST 2017
Commit: ffbe876fddbd45a93dae4dc00a9ae2fc6541250f
Author: Antonio Vazquez
Date: Mon Aug 14 15:49:41 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rBffbe876fddbd45a93dae4dc00a9ae2fc6541250f
New buffer use in Blur modifier
The previous version created a loop with the framebuffer. Now a ping pong framebuffer is used.
===================================================================
M release/scripts/startup/bl_ui/properties_data_modifier.py
M source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
M source/blender/draw/engines/gpencil/gpencil_engine.c
M source/blender/draw/engines/gpencil/gpencil_engine.h
M source/blender/draw/engines/gpencil/gpencil_vfx.c
M source/blender/makesdna/DNA_modifier_types.h
M source/blender/makesrna/intern/rna_modifier.c
M source/blender/modifiers/intern/MOD_gpencilblur.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index c3dca0089f7..6d8d5341278 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -1789,11 +1789,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Factor:")
col.prop(md, "factor", text="")
- layout.separator()
-
- row = col.row(align=True)
- row.prop(md, "samples", text="Samples")
-
def GP_WAVE(self, layout, ob, md):
row = layout.row(align=True)
row.prop(md, "orientation", expand=True)
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
index af4c9e4838e..052d78cc936 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
@@ -79,8 +79,17 @@ void gpencil_object_cache_add(tGPencilObjectCache *cache, Object *ob, int *gp_ca
cache[*gp_cache_used].ob = ob;
cache[*gp_cache_used].init_grp = 0;
cache[*gp_cache_used].end_grp = -1;
- cache[*gp_cache_used].init_vfx_sh = NULL;
- cache[*gp_cache_used].end_vfx_sh = NULL;
+ cache[*gp_cache_used].init_vfx_wave_sh = NULL;
+ cache[*gp_cache_used].end_vfx_wave_sh = NULL;
+
+ cache[*gp_cache_used].init_vfx_blur_sh_1 = NULL;
+ cache[*gp_cache_used].end_vfx_blur_sh_1 = NULL;
+ cache[*gp_cache_used].init_vfx_blur_sh_2 = NULL;
+ cache[*gp_cache_used].end_vfx_blur_sh_2 = NULL;
+ cache[*gp_cache_used].init_vfx_blur_sh_3 = NULL;
+ cache[*gp_cache_used].end_vfx_blur_sh_3 = NULL;
+ cache[*gp_cache_used].init_vfx_blur_sh_4 = NULL;
+ cache[*gp_cache_used].end_vfx_blur_sh_4 = NULL;
/* calculate zdepth from point of view */
float zdepth = 0.0;
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 736f2fbb794..fbb051090d2 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -71,14 +71,23 @@ static void GPENCIL_engine_init(void *vedata)
tex_color, ARRAY_SIZE(tex_color));
/* vfx */
- DRWFboTexture vfx_color[2] = { {
- &e_data.vfx_fbcolor_depth_tx, DRW_TEX_DEPTH_24, DRW_TEX_TEMP },
- { &e_data.vfx_fbcolor_color_tx, DRW_TEX_RGBA_16, DRW_TEX_TEMP }
+ DRWFboTexture vfx_color_a[2] = { {
+ &e_data.vfx_fbcolor_depth_tx_a, DRW_TEX_DEPTH_24, DRW_TEX_TEMP },
+ { &e_data.vfx_fbcolor_color_tx_a, DRW_TEX_RGBA_16, DRW_TEX_TEMP }
};
DRW_framebuffer_init(
- &fbl->vfx_color_fb, &draw_engine_gpencil_type,
+ &fbl->vfx_color_fb_a, &draw_engine_gpencil_type,
(int)viewport_size[0], (int)viewport_size[1],
- vfx_color, ARRAY_SIZE(vfx_color));
+ vfx_color_a, ARRAY_SIZE(vfx_color_a));
+
+ DRWFboTexture vfx_color_b[2] = { {
+ &e_data.vfx_fbcolor_depth_tx_b, DRW_TEX_DEPTH_24, DRW_TEX_TEMP },
+ { &e_data.vfx_fbcolor_color_tx_b, DRW_TEX_RGBA_16, DRW_TEX_TEMP }
+ };
+ DRW_framebuffer_init(
+ &fbl->vfx_color_fb_b, &draw_engine_gpencil_type,
+ (int)viewport_size[0], (int)viewport_size[1],
+ vfx_color_b, ARRAY_SIZE(vfx_color_b));
/* normal fill shader */
if (!e_data.gpencil_fill_sh) {
@@ -245,11 +254,16 @@ static void GPENCIL_cache_init(void *vedata)
psl->mix_vfx_pass = DRW_pass_create("GPencil Mix VFX Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
DRWShadingGroup *mix_vfx_shgrp = DRW_shgroup_create(e_data.gpencil_fullscreen_sh, psl->mix_vfx_pass);
DRW_shgroup_call_add(mix_vfx_shgrp, vfxquad, NULL);
- DRW_shgroup_uniform_buffer(mix_vfx_shgrp, "strokeColor", &e_data.vfx_fbcolor_color_tx);
- DRW_shgroup_uniform_buffer(mix_vfx_shgrp, "strokeDepth", &e_data.vfx_fbcolor_depth_tx);
+ DRW_shgroup_uniform_buffer(mix_vfx_shgrp, "strokeColor", &e_data.vfx_fbcolor_color_tx_a);
+ DRW_shgroup_uniform_buffer(mix_vfx_shgrp, "strokeDepth", &e_data.vfx_fbcolor_depth_tx_a);
/* VFX pass */
- psl->vfx_pass = DRW_pass_create("GPencil VFX Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ psl->vfx_wave_pass = DRW_pass_create("GPencil VFX Wave Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+
+ psl->vfx_blur_pass_1 = DRW_pass_create("GPencil VFX Blur Pass 1", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ psl->vfx_blur_pass_2 = DRW_pass_create("GPencil VFX Blur Pass 2", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ psl->vfx_blur_pass_3 = DRW_pass_create("GPencil VFX Blur Pass 3", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ psl->vfx_blur_pass_4 = DRW_pass_create("GPencil VFX Blur Pass 4", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
}
}
@@ -334,8 +348,11 @@ static void GPENCIL_draw_scene(void *vedata)
DRW_framebuffer_texture_attach(fbl->temp_color_fb, e_data.temp_fbcolor_depth_tx, 0, 0);
DRW_framebuffer_texture_attach(fbl->temp_color_fb, e_data.temp_fbcolor_color_tx, 0, 0);
- DRW_framebuffer_texture_attach(fbl->vfx_color_fb, e_data.vfx_fbcolor_depth_tx, 0, 0);
- DRW_framebuffer_texture_attach(fbl->vfx_color_fb, e_data.vfx_fbcolor_color_tx, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->vfx_color_fb_a, e_data.vfx_fbcolor_depth_tx_a, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->vfx_color_fb_a, e_data.vfx_fbcolor_color_tx_a, 0, 0);
+
+ DRW_framebuffer_texture_attach(fbl->vfx_color_fb_b, e_data.vfx_fbcolor_depth_tx_b, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->vfx_color_fb_b, e_data.vfx_fbcolor_color_tx_b, 0, 0);
/* Draw all pending objects */
if (stl->g_data->gp_cache_used > 0) {
@@ -371,20 +388,45 @@ static void GPENCIL_draw_scene(void *vedata)
}
/* vfx pass */
- if ((cache->init_vfx_sh) && (cache->init_vfx_sh)) {
- DRW_framebuffer_bind(fbl->vfx_color_fb);
+ if ((cache->init_vfx_wave_sh) && (cache->init_vfx_wave_sh)) {
+ DRW_framebuffer_bind(fbl->vfx_color_fb_a);
DRW_framebuffer_clear(true, true, false, clearcol, 1.0f);
- DRW_draw_pass_subset(psl->vfx_pass,
- cache->init_vfx_sh,
- cache->end_vfx_sh);
+ /* wave or copy past */
+ DRW_draw_pass_subset(psl->vfx_wave_pass,
+ cache->init_vfx_wave_sh,
+ cache->end_vfx_wave_sh);
+ /* blur passes */
+ if ((cache->init_vfx_blur_sh_1) && (cache->init_vfx_blur_sh_1)) {
+ DRW_framebuffer_bind(fbl->vfx_color_fb_b);
+ DRW_framebuffer_clear(true, true, false, clearcol, 1.0f);
+ /* pass 1 */
+ DRW_draw_pass_subset(psl->vfx_blur_pass_1,
+ cache->init_vfx_blur_sh_1,
+ cache->end_vfx_blur_sh_1);
+ /* pass 2 */
+ DRW_framebuffer_bind(fbl->vfx_color_fb_a);
+ DRW_draw_pass_subset(psl->vfx_blur_pass_2,
+ cache->init_vfx_blur_sh_2,
+ cache->end_vfx_blur_sh_2);
+ /* pass 3 */
+ DRW_framebuffer_bind(fbl->vfx_color_fb_b);
+ DRW_draw_pass_subset(psl->vfx_blur_pass_3,
+ cache->init_vfx_blur_sh_3,
+ cache->end_vfx_blur_sh_3);
+ /* pass 4 */
+ DRW_framebuffer_bind(fbl->vfx_color_fb_a);
+ DRW_draw_pass_subset(psl->vfx_blur_pass_4,
+ cache->init_vfx_blur_sh_4,
+ cache->end_vfx_blur_sh_4);
+ }
/* Combine with scene buffer */
DRW_framebuffer_bind(dfbl->default_fb);
/* Mix VFX Pass */
DRW_draw_pass(psl->mix_vfx_pass);
}
else {
- /* Combine with scene buffer */
+ /* Combine with scene buffer withou more passes */
DRW_framebuffer_bind(dfbl->default_fb);
/* Mix Pass: DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS */
DRW_draw_pass(psl->mix_pass);
@@ -408,8 +450,11 @@ static void GPENCIL_draw_scene(void *vedata)
DRW_framebuffer_texture_detach(e_data.temp_fbcolor_depth_tx);
DRW_framebuffer_texture_detach(e_data.temp_fbcolor_color_tx);
- DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_depth_tx);
- DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_color_tx);
+ DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_depth_tx_a);
+ DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_color_tx_a);
+
+ DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_depth_tx_b);
+ DRW_framebuffer_texture_detach(e_data.vfx_fbcolor_color_tx_b);
/* attach again default framebuffer */
DRW_framebuffer_bind(dfbl->default_fb);
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index ea8e7db7e20..b663c4b4e1e 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -61,8 +61,16 @@ typedef struct GPencilVFXWave {
typedef struct tGPencilObjectCache {
struct Object *ob;
int init_grp, end_grp;
- DRWShadingGroup *init_vfx_sh;
- DRWShadingGroup *end_vfx_sh;
+ DRWShadingGroup *init_vfx_wave_sh;
+ DRWShadingGroup *end_vfx_wave_sh;
+ DRWShadingGroup *init_vfx_blur_sh_1;
+ DRWShadingGroup *end_vfx_blur_sh_1;
+ DRWShadingGroup *init_vfx_blur_sh_2;
+ DRWShadingGroup *end_vfx_blur_sh_2;
+ DRWShadingGroup *init_vfx_blur_sh_3;
+ DRWShadingGroup *end_vfx_blur_sh_3;
+ DRWShadingGroup *init_vfx_blur_sh_4;
+ DRWShadingGroup *end_vfx_blur_sh_4;
float zdepth;
} tGPencilObjectCache;
@@ -111,13 +119,18 @@ typedef struct GPENCIL_PassList {
struct DRWPass *drawing_pass;
struct DRWPass *mix_pass;
struct DRWPass *mix_vfx_pass;
- struct DRWPass *vfx_pass;
+ struct DRWPass *vfx_wave_pass;
+ struct DRWPass *vfx_blur_pass_1;
+ struct DRWPass *vfx_blur_pass_2;
+ struct DRWPass *vfx_blur_pass_3;
+ struct DRWPass *vfx_blur_pass_4;
} GPENCIL_PassList;
typedef struct GPENCIL_FramebufferList {
struct GPUFrameBuffer *fb;
struct GPUFrameBuffer *temp_color_fb;
- struct GPUFrameBuffer *vfx_color_fb;
+ struct GPUFrameBuffer *vfx_color_fb_a;
+ struct GPUFrameBuffer *vfx_color_fb_b;
} GPENCIL_FramebufferList;
typedef struct GPENCIL_TextureList {
@@ -162,8 +175,10 @@ typedef struct GPENCIL_e_data {
struct GPUTexture *temp_fbcolor_depth_tx;
struct GPUTexture *temp_fbcolor_color_tx;
- struct GPUTexture *vfx_fbcolor_de
@@ Diff output truncated at 10240 characters. @@
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