[Bf-blender-cvs] [82e0419cc05] blender2.8: Eevee: Fix the AO problem around object edges.

Clément Foucault noreply at git.blender.org
Sun Aug 13 14:41:50 CEST 2017


Commit: 82e0419cc0592ad833ecab07532f50906be7a0b6
Author: Clément Foucault
Date:   Sat Aug 12 17:21:35 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB82e0419cc0592ad833ecab07532f50906be7a0b6

Eevee: Fix the AO problem around object edges.

This was due to missing GL_TEXTURE_MAG_FILTER.

===================================================================

M	source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 48ed3fc1de1..d7d90a28a8c 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -874,6 +874,9 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
 	       : use_mipmap ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
 	glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
 
+	GLenum filter = use_filter ? GL_LINEAR : GL_NEAREST;
+	glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
+
 	if (tex->number != 0)
 		glActiveTexture(GL_TEXTURE0);
 }




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