[Bf-blender-cvs] [043b156c83e] blender2.8: Code Cleanup: Use utility function here
Joshua Leung
noreply at git.blender.org
Fri Aug 11 14:17:39 CEST 2017
Commit: 043b156c83e56d8b1abd66e996c16fa53e65b0b6
Author: Joshua Leung
Date: Fri Aug 11 14:44:08 2017 +1200
Branches: blender2.8
https://developer.blender.org/rB043b156c83e56d8b1abd66e996c16fa53e65b0b6
Code Cleanup: Use utility function here
There's no reason to manually iterate over items in a DLRBT_Tree,
as the structure is designed to be able to be safely casted down
to a ListBase and ListBase-like nodes..
===================================================================
M source/blender/editors/space_nla/nla_draw.c
===================================================================
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 33ac5d50a01..fbb05025adf 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -135,10 +135,8 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
immUnbindProgram();
/* count keys before drawing */
- unsigned int key_ct = 0;
- for (ActKeyColumn *ak = keys.first; ak; ak = ak->next) {
- key_ct++;
- }
+ /* Note: It's safe to cast DLRBT_Tree, as it's designed to degrade down to a ListBase */
+ unsigned int key_ct = BLI_listbase_count((ListBase *)&keys);
if (key_ct > 0) {
format = immVertexFormat();
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