[Bf-blender-cvs] [896154d15de] blender2.8: Eevee: Fix multiply blend mode.
Clément Foucault
noreply at git.blender.org
Thu Aug 10 15:48:21 CEST 2017
Commit: 896154d15de716ef360d0187cb89f44102ac31ef
Author: Clément Foucault
Date: Wed Aug 9 23:51:26 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB896154d15de716ef360d0187cb89f44102ac31ef
Eevee: Fix multiply blend mode.
===================================================================
M source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 36a0f0b35b6..520318d3134 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -567,7 +567,7 @@ Closure closure_add(Closure cl1, Closure cl2)
return cl;
}
-#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
+#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY)
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 ssrNormals;
layout(location = 2) out vec4 ssrData;
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