[Bf-blender-cvs] [8cfb9b95359] master: Fixed Alembic unit test

Sybren A. Stüvel noreply at git.blender.org
Wed Aug 9 14:00:39 CEST 2017


Commit: 8cfb9b95359758194c2f5305eb28eb74480a9118
Author: Sybren A. Stüvel
Date:   Wed Aug 9 13:59:27 2017 +0200
Branches: master
https://developer.blender.org/rB8cfb9b95359758194c2f5305eb28eb74480a9118

Fixed Alembic unit test

Commit b6d7cdd3cee9312156e20783248a3b12420b7a53 changed how the mesh data
is deformed, which wasn't taken into account yet in this unit test.

Instead of directly reading the mesh vertices (which aren't animated any
more), we convert the modified mesh to a new one, and inspect those
vertices instead.

===================================================================

M	tests/python/bl_alembic_import_test.py

===================================================================

diff --git a/tests/python/bl_alembic_import_test.py b/tests/python/bl_alembic_import_test.py
index f45748f86e7..c3a4af26e11 100644
--- a/tests/python/bl_alembic_import_test.py
+++ b/tests/python/bl_alembic_import_test.py
@@ -179,22 +179,24 @@ class SimpleImportTest(AbstractAlembicTest):
 
         res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
         self.assertEqual({'FINISHED'}, res)
-        cube = bpy.context.active_object
+        plane = bpy.context.active_object
 
         # Check that the file loaded ok.
         bpy.context.scene.frame_set(6)
-        self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
-        self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
-        self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
+        mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+        self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
+        self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
+        self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
 
         # Change path from absolute to relative. This should not break the animation.
         bpy.context.scene.frame_set(1)
         bpy.data.cache_files[fname].filepath = relpath
         bpy.context.scene.frame_set(6)
 
-        self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
-        self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
-        self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
+        mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+        self.assertAlmostEqual(1, mesh.vertices[3].co.x)
+        self.assertAlmostEqual(1, mesh.vertices[3].co.y)
+        self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
 
     def test_import_long_names(self):
         # This file contains very long names. The longest name is 4047 chars.




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