[Bf-blender-cvs] [c27446b5a00] blender2.8: Depsgraph: Fix wrong data type used for armature tag
Sergey Sharybin
noreply at git.blender.org
Thu Aug 3 08:21:04 CEST 2017
Commit: c27446b5a0077cd7c69a27b88a3efdc93920dfb9
Author: Sergey Sharybin
Date: Thu Aug 3 08:19:13 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBc27446b5a0077cd7c69a27b88a3efdc93920dfb9
Depsgraph: Fix wrong data type used for armature tag
Spotted by Ray aka LazyDodo, thanks!
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index dd8e46c5f3e..f283377d7bb 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -134,7 +134,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Scene *scene,
void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *object)
{
bArmature *armature = (bArmature *)object->data;
- const bool armature_tag = armature->id.tag;
+ const short armature_tag = armature->id.tag;
#ifdef WITH_COPY_ON_WRITE
/* NOTE: We need to expand both object and armature, so this way we can
* safely create object level pose.
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