[Bf-blender-cvs] [56e10c19975] blender2.8: Getting rid of setlinestyle: Color ramp markers.
Bastien Montagne
noreply at git.blender.org
Sat Apr 29 13:20:16 CEST 2017
Commit: 56e10c1997528ef9dd7dc05e47d3e4564633de7c
Author: Bastien Montagne
Date: Sat Apr 29 12:57:14 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB56e10c1997528ef9dd7dc05e47d3e4564633de7c
Getting rid of setlinestyle: Color ramp markers.
===================================================================
M source/blender/editors/interface/interface_draw.c
===================================================================
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 1b872984ef2..bf821c082f2 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1202,7 +1202,7 @@ static void ui_draw_colorband_handle_box(unsigned int pos, float x1, float y1, f
}
static void ui_draw_colorband_handle(
- unsigned int pos, const rcti *rect, float x,
+ uint shdr_pos, const rcti *rect, float x,
const float rgb[3], struct ColorManagedDisplay *display,
bool active)
{
@@ -1221,19 +1221,36 @@ static void ui_draw_colorband_handle(
y1 = floorf(y1 + 0.5f);
if (active || half_width < min_width) {
- immUniformColor3ub(0, 0, 0);
- immBegin(PRIM_LINES, 2);
- immVertex2f(pos, x, y1);
- immVertex2f(pos, x, y2);
- immEnd();
+ immUnbindProgram();
+
+ VertexFormat *format = immVertexFormat();
+ const uint shdr_dashed_pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ const uint shdr_dashed_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform4f("color1", 0.8f, 0.8f, 0.8f, 1.0f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1f("dash_width", active ? 4.0f : 2.0f);
+ immUniform1f("dash_width_on", active ? 2.0f : 1.0f);
- setlinestyle(active ? 2 : 1);
- immUniformColor3ub(200, 200, 200);
immBegin(PRIM_LINES, 2);
- immVertex2f(pos, x, y1);
- immVertex2f(pos, x, y2);
+ immAttrib2f(shdr_dashed_origin, x, y1);
+ immVertex2f(shdr_dashed_pos, x, y1);
+ immVertex2f(shdr_dashed_pos, x, y2);
immEnd();
- setlinestyle(0);
+
+ immUnbindProgram();
+
+ const uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ BLI_assert(pos == shdr_pos);
+ UNUSED_VARS_NDEBUG(pos);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* hide handles when zoomed out too far */
if (half_width < min_width) {
@@ -1245,39 +1262,39 @@ static void ui_draw_colorband_handle(
y1 -= half_width;
immUniformColor3ub(0, 0, 0);
- ui_draw_colorband_handle_box(pos, x - half_width, y1 - 1, x + half_width, y1 + height, false);
+ ui_draw_colorband_handle_box(shdr_pos, x - half_width, y1 - 1, x + half_width, y1 + height, false);
/* draw all triangles blended */
glEnable(GL_BLEND);
- ui_draw_colorband_handle_tri(pos, x, y1 + height, half_width, half_width, true);
+ ui_draw_colorband_handle_tri(shdr_pos, x, y1 + height, half_width, half_width, true);
if (active)
immUniformColor3ub(196, 196, 196);
else
immUniformColor3ub(96, 96, 96);
- ui_draw_colorband_handle_tri(pos, x, y1 + height, half_width, half_width, true);
+ ui_draw_colorband_handle_tri(shdr_pos, x, y1 + height, half_width, half_width, true);
if (active)
immUniformColor3ub(255, 255, 255);
else
immUniformColor3ub(128, 128, 128);
- ui_draw_colorband_handle_tri_hlight(pos, x, y1 + height - 1, (half_width - 1), (half_width - 1));
+ ui_draw_colorband_handle_tri_hlight(shdr_pos, x, y1 + height - 1, (half_width - 1), (half_width - 1));
immUniformColor3ub(0, 0, 0);
- ui_draw_colorband_handle_tri_hlight(pos, x, y1 + height, half_width, half_width);
+ ui_draw_colorband_handle_tri_hlight(shdr_pos, x, y1 + height, half_width, half_width);
glDisable(GL_BLEND);
immUniformColor3ub(128, 128, 128);
- ui_draw_colorband_handle_box(pos, x - (half_width - 1), y1, x + (half_width - 1), y1 + height, true);
+ ui_draw_colorband_handle_box(shdr_pos, x - (half_width - 1), y1, x + (half_width - 1), y1 + height, true);
if (display) {
IMB_colormanagement_scene_linear_to_display_v3(colf, display);
}
immUniformColor3fv(colf);
- ui_draw_colorband_handle_box(pos, x - (half_width - 2), y1 + 1, x + (half_width - 2), y1 + height - 2, true);
+ ui_draw_colorband_handle_box(shdr_pos, x - (half_width - 2), y1 + 1, x + (half_width - 2), y1 + height - 2, true);
}
void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
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