[Bf-blender-cvs] [e4d856e31b2] blender2.8: OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ON

Mike Erwin noreply at git.blender.org
Thu Apr 27 20:35:27 CEST 2017


Commit: e4d856e31b2719c8ab9796495c1ac7aa48870246
Author: Mike Erwin
Date:   Thu Apr 27 14:32:47 2017 -0400
Branches: blender2.8
https://developer.blender.org/rBe4d856e31b2719c8ab9796495c1ac7aa48870246

OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ON

- enabled lights
- alpha test
- texture environment
- point sprites (always enabled in modern GL)

Moved is_clip_plane for better struct packing, no functional change there.

Part of T51164

===================================================================

M	source/blender/gpu/GPU_draw.h
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index f6bfada7fd8..cd305d5697f 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -187,13 +187,10 @@ typedef struct GPUStateValues
 	eGPUStateMask mask;
 
 	/* GL_ENABLE_BIT */
-	unsigned int is_alpha_test : 1;
 	unsigned int is_blend : 1;
-	bool is_clip_plane[6];
 	unsigned int is_cull_face : 1;
 	unsigned int is_depth_test : 1;
 	unsigned int is_dither : 1;
-	bool is_light[8];
 	unsigned int is_lighting : 1;
 	unsigned int is_line_smooth : 1;
 	unsigned int is_color_logic_op : 1;
@@ -205,6 +202,13 @@ typedef struct GPUStateValues
 	unsigned int is_scissor_test : 1;
 	unsigned int is_stencil_test : 1;
 
+#ifdef WITH_LEGACY_OPENGL
+	unsigned int is_alpha_test : 1;
+	bool is_light[8];
+#endif
+
+	bool is_clip_plane[6];
+
 	/* GL_DEPTH_BUFFER_BIT */
 	/* unsigned int is_depth_test : 1; */
 	int depth_func;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 181cd0ad4bc..aea5cccf2e7 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -422,14 +422,18 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
 {
 	if (alphablend == GPU_BLEND_SOLID) {
 		glDisable(GL_BLEND);
+#ifdef WITH_LEGACY_OPENGL
 		glDisable(GL_ALPHA_TEST);
+#endif
 		glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 	}
 	else if (alphablend == GPU_BLEND_ADD) {
 		glEnable(GL_BLEND);
 		glBlendFunc(GL_ONE, GL_ONE);
+#ifdef WITH_LEGACY_OPENGL
 		glDisable(GL_ALPHA_TEST);
+#endif
 		glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 	}
 	else if (ELEM(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ALPHA_SORT)) {
@@ -442,6 +446,7 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
 		/* if U.glalphaclip == 1.0, some cards go bonkers...
 		 * turn off alpha test in this case */
 
+#ifdef WITH_LEGACY_OPENGL
 		/* added after 2.45 to clip alpha */
 		if (U.glalphaclip == 1.0f) {
 			glDisable(GL_ALPHA_TEST);
@@ -450,16 +455,21 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
 			glEnable(GL_ALPHA_TEST);
 			glAlphaFunc(GL_GREATER, U.glalphaclip);
 		}
+#endif
 	}
 	else if (alphablend == GPU_BLEND_CLIP) {
 		glDisable(GL_BLEND);
 		glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+#ifdef WITH_LEGACY_OPENGL
 		glEnable(GL_ALPHA_TEST);
 		glAlphaFunc(GL_GREATER, 0.5f);
+#endif
 	}
 	else if (alphablend == GPU_BLEND_ALPHA_TO_COVERAGE) {
+#ifdef WITH_LEGACY_OPENGL
 		glEnable(GL_ALPHA_TEST);
 		glAlphaFunc(GL_GREATER, U.glalphaclip);
+#endif
 		glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 	}
 }
@@ -2261,19 +2271,26 @@ void GPU_state_init(void)
 
 	GPU_disable_program_point_size();
 
+#ifndef WITH_GL_PROFILE_CORE
 	/* TODO: remove this when we switch to core profile */
-	glEnable(GL_POINT_SPRITE);
+	if (!GLEW_VERSION_3_2) {
+		glEnable(GL_POINT_SPRITE);
+	}
+#endif
 
 	glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 
 	glDepthFunc(GL_LEQUAL);
 
-	glDisable(GL_ALPHA_TEST);
 	glDisable(GL_BLEND);
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_COLOR_LOGIC_OP);
 	glDisable(GL_STENCIL_TEST);
+
+#ifdef WITH_LEGACY_OPENGL
+	glDisable(GL_ALPHA_TEST);
 	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
 
 	glDepthRange(0.0, 1.0);
 
@@ -2292,7 +2309,7 @@ void GPU_state_init(void)
 
 void GPU_enable_program_point_size(void)
 {
-#ifdef __APPLE__
+#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
 	/* TODO: remove this when we switch to core profile */
 	glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
 #else
@@ -2302,7 +2319,7 @@ void GPU_enable_program_point_size(void)
 
 void GPU_disable_program_point_size(void)
 {
-#ifdef __APPLE__
+#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
 	/* TODO: remove this when we switch to core profile */
 	glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
 #else
@@ -2502,7 +2519,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
 	}
 
 	if ((mask & GPU_ENABLE_BIT) != 0) {
-		values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
 		values->is_blend = glIsEnabled(GL_BLEND);
 
 		for (int i = 0; i < 6; i++) {
@@ -2513,9 +2529,13 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
 		values->is_depth_test = glIsEnabled(GL_DEPTH_TEST);
 		values->is_dither = glIsEnabled(GL_DITHER);
 
+#ifdef WITH_LEGACY_OPENGL
+		values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
+
 		for (int i = 0; i < 8; i++) {
 			values->is_light[i] = glIsEnabled(GL_LIGHT0 + i);
 		}
+#endif
 
 		values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
 		values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
@@ -2564,7 +2584,6 @@ void gpuRestoreState(GPUStateValues *values)
 	}
 
 	if ((mask & GPU_ENABLE_BIT) != 0) {
-		restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
 		restore_mask(GL_BLEND, values->is_blend);
 
 		for (int i = 0; i < 6; i++) {
@@ -2575,9 +2594,13 @@ void gpuRestoreState(GPUStateValues *values)
 		restore_mask(GL_DEPTH_TEST, values->is_depth_test);
 		restore_mask(GL_DITHER, values->is_dither);
 
+#ifdef WITH_LEGACY_OPENGL
+		restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
+
 		for (int i = 0; i < 8; i++) {
 			restore_mask(GL_LIGHT0 + i, values->is_light[i]);
 		}
+#endif
 
 		restore_mask(GL_LINE_SMOOTH, values->is_line_smooth);
 		restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 31c871008bd..c330726daea 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -345,7 +345,9 @@ static GPUTexture *GPU_texture_create_nD(
 		glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 		glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
 		glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+#ifdef WITH_LEGACY_OPENGL
 		glTexParameteri(tex->target_base, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
+#endif
 	}
 	else {
 		glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -447,6 +449,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
 	/* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
 	 * these values are correct for glDisable, so textarget can be safely used in
 	 * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
+	/* (is any of this obsolete now that we don't glEnable/Disable textures?) */
 	if (textarget == GL_TEXTURE_2D)
 		gputt = TEXTARGET_TEXTURE_2D;
 	else




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