[Bf-blender-cvs] [f59d3a7b0ca] blender2.8: View3D: move depth drawing into own function
Campbell Barton
noreply at git.blender.org
Wed Apr 26 16:57:26 CEST 2017
Commit: f59d3a7b0cab84ec0646ec1aa341400ba99cb4d3
Author: Campbell Barton
Date: Thu Apr 27 01:01:20 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBf59d3a7b0cab84ec0646ec1aa341400ba99cb4d3
View3D: move depth drawing into own function
No functional changes
===================================================================
M source/blender/editors/space_view3d/view3d_draw.c
M source/blender/editors/space_view3d/view3d_draw_legacy.c
M source/blender/editors/space_view3d/view3d_intern.h
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1313d8245a7..4f90c2b5017 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -784,6 +784,56 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
immUnbindProgram();
}
+void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
+{
+ RegionView3D *rv3d = ar->regiondata;
+
+ short zbuf = v3d->zbuf;
+ short flag = v3d->flag;
+ float glalphaclip = U.glalphaclip;
+ int obcenter_dia = U.obcenter_dia;
+ /* temp set drawtype to solid */
+ /* Setting these temporarily is not nice */
+ v3d->flag &= ~V3D_SELECT_OUTLINE;
+ U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
+ U.obcenter_dia = 0;
+
+ view3d_winmatrix_set(ar, v3d, NULL);
+ view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
+
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ invert_m4_m4(rv3d->persinv, rv3d->persmat);
+ invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ gpuLoadMatrix(rv3d->viewmat);
+
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_set(rv3d);
+ }
+ /* get surface depth without bias */
+ rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
+
+ v3d->zbuf = true;
+ glEnable(GL_DEPTH_TEST);
+
+ /* temp, calls into view3d_draw_legacy.c */
+ ED_view3d_draw_depth_loop(scene, ar, v3d);
+
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_disable();
+ }
+ rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
+
+ v3d->zbuf = zbuf;
+ if (!v3d->zbuf) glDisable(GL_DEPTH_TEST);
+
+ U.glalphaclip = glalphaclip;
+ v3d->flag = flag;
+ U.obcenter_dia = obcenter_dia;
+}
+
/* ******************** offline engine ***************** */
static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index fb995c0e649..60b9cbb3b1c 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1202,43 +1202,13 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
if (!zbuf) glDisable(GL_DEPTH_TEST);
}
-void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
+void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
{
- RegionView3D *rv3d = ar->regiondata;
Base *base;
- short zbuf = v3d->zbuf;
- short flag = v3d->flag;
- float glalphaclip = U.glalphaclip;
- int obcenter_dia = U.obcenter_dia;
SceneLayer *sl = BKE_scene_layer_context_active(scene);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
- /* temp set drawtype to solid */
- /* Setting these temporarily is not nice */
- v3d->flag &= ~V3D_SELECT_OUTLINE;
- U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
- U.obcenter_dia = 0;
-
- view3d_winmatrix_set(ar, v3d, NULL);
- view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
-
- mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
- invert_m4_m4(rv3d->persinv, rv3d->persmat);
- invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- gpuLoadMatrix(rv3d->viewmat);
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_set(rv3d);
- }
- /* get surface depth without bias */
- rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
- v3d->zbuf = true;
- glEnable(GL_DEPTH_TEST);
-
/* draw set first */
if (scene->set) {
Scene *sce_iter;
@@ -1312,18 +1282,6 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
glDepthMask(mask_orig);
}
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_disable();
- }
- rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
-
- v3d->zbuf = zbuf;
- if (!v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
- U.glalphaclip = glalphaclip;
- v3d->flag = flag;
- U.obcenter_dia = obcenter_dia;
}
void ED_view3d_draw_select_loop(
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index e97f186e4f1..c30b7076ac6 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -211,14 +211,18 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);
+void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+
/* view3d_draw_legacy.c */
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
+
void ED_view3d_draw_select_loop(
ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest);
+void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d);
+
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
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