[Bf-blender-cvs] [dc1f491a506] blender2.8: Selection: Always use new selection code when building with using core profile
Dalai Felinto
noreply at git.blender.org
Wed Apr 26 10:42:55 CEST 2017
Commit: dc1f491a506deafbd80f13b20783e477ef5f99fd
Author: Dalai Felinto
Date: Wed Apr 26 10:42:21 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBdc1f491a506deafbd80f13b20783e477ef5f99fd
Selection: Always use new selection code when building with using core profile
===================================================================
M source/blender/editors/space_view3d/view3d_view.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 9fa616cee01..4f6ee4df5f2 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1182,12 +1182,16 @@ int view3d_opengl_select(
GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0);
+#ifdef WITH_OPENGL_LEGACY
if (IS_VIEWPORT_LEGACY(vc->v3d)) {
ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
else {
DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
+#else
+ DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+#endif /* WITH_OPENGL_LEGACY */
hits = GPU_select_end();
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