[Bf-blender-cvs] [bfc20433327] blender2.8: Draw Manager: add select engine

Campbell Barton noreply at git.blender.org
Wed Apr 26 09:23:30 CEST 2017


Commit: bfc20433327134eface867d36784264ec66cac53
Author: Campbell Barton
Date:   Wed Apr 26 17:20:11 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBbfc20433327134eface867d36784264ec66cac53

Draw Manager: add select engine

This does very little currently, but allows changing behavior for
selection drawing in the future.

===================================================================

M	source/blender/draw/CMakeLists.txt
A	source/blender/draw/engines/select/select_engine.c
A	source/blender/draw/engines/select/select_engine.h
M	source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 5be7ec81c05..6bd087e3500 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -28,6 +28,7 @@ set(INC
 	intern
 	engines/clay
 	engines/eevee
+	engines/select
 	modes
 
 	../blenfont
@@ -75,6 +76,9 @@ set(SRC
 	engines/eevee/eevee.h
 	engines/eevee/eevee_private.h
 
+	engines/select/select_engine.c
+	engines/select/select_engine.h
+
 	modes/object_mode.c
 	modes/edit_armature_mode.c
 	modes/edit_curve_mode.c
@@ -97,7 +101,7 @@ set(SRC
 	intern/draw_view.h
 	modes/draw_mode_engines.h
 
-	./DRW_engine.h
+	DRW_engine.h
 )
 
 if(WITH_CLAY_ENGINE)
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
new file mode 100644
index 00000000000..4317ead3019
--- /dev/null
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -0,0 +1,242 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+#include "DRW_render.h"
+
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+
+#include "GPU_shader.h"
+
+#include "select_engine.h"
+/* Shaders */
+
+#define SELECT_ENGINE "BLENDER_SELECT"
+
+/* we may want this later? */
+#define USE_DEPTH
+
+/* *********** LISTS *********** */
+
+/* GPUViewport.storage
+ * Is freed everytime the viewport engine changes */
+typedef struct SELECT_Storage {
+	int dummy;
+} SELECT_Storage;
+
+typedef struct SELECT_StorageList {
+	struct SELECT_Storage *storage;
+	struct g_data *g_data;
+} SELECT_StorageList;
+
+typedef struct SELECT_FramebufferList {
+	/* default */
+	struct GPUFrameBuffer *default_fb;
+	/* engine specific */
+#ifdef USE_DEPTH
+	struct GPUFrameBuffer *dupli_depth;
+#endif
+} SELECT_FramebufferList;
+
+typedef struct SELECT_TextureList {
+	/* default */
+	struct GPUTexture *color;
+#ifdef USE_DEPTH
+	struct GPUTexture *depth;
+	/* engine specific */
+	struct GPUTexture *depth_dup;
+#endif
+} SELECT_TextureList;
+
+typedef struct SELECT_PassList {
+#ifdef USE_DEPTH
+	struct DRWPass *depth_pass;
+#endif
+	struct DRWPass *color_pass;
+	struct g_data *g_data;
+} SELECT_PassList;
+
+typedef struct SELECT_Data {
+	void *engine_type;
+	SELECT_FramebufferList *fbl;
+	SELECT_TextureList *txl;
+	SELECT_PassList *psl;
+	SELECT_StorageList *stl;
+} SELECT_Data;
+
+/* *********** STATIC *********** */
+
+static struct {
+#ifdef USE_DEPTH
+	/* Depth Pre Pass */
+	struct GPUShader *depth_sh;
+#endif
+	/* Shading Pass */
+	struct GPUShader *color_sh;
+} e_data = {NULL}; /* Engine data */
+
+typedef struct g_data {
+	DRWShadingGroup *depth_shgrp;
+	DRWShadingGroup *depth_shgrp_select;
+	DRWShadingGroup *depth_shgrp_active;
+	DRWShadingGroup *depth_shgrp_cull;
+	DRWShadingGroup *depth_shgrp_cull_select;
+	DRWShadingGroup *depth_shgrp_cull_active;
+} g_data; /* Transient data */
+
+/* Functions */
+
+static void SELECT_engine_init(void *vedata)
+{
+	SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
+	SELECT_TextureList *txl = ((SELECT_Data *)vedata)->txl;
+	SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl;
+
+	/* Depth prepass */
+	if (!e_data.depth_sh) {
+		e_data.depth_sh = DRW_shader_create_3D_depth_only();
+	}
+
+	/* Shading pass */
+	if (!e_data.color_sh) {
+		e_data.color_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+	}
+
+	if (!stl->storage) {
+		stl->storage = MEM_callocN(sizeof(SELECT_Storage), "SELECT_Storage");
+	}
+
+	if (DRW_viewport_is_fbo()) {
+		const float *viewport_size = DRW_viewport_size_get();
+		DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0};
+		DRW_framebuffer_init(&fbl->dupli_depth,
+		                     (int)viewport_size[0], (int)viewport_size[1],
+		                     &tex, 1);
+	}
+}
+
+static void SELECT_cache_init(void *vedata)
+{
+	SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl;
+	SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
+
+	if (!stl->g_data) {
+		/* Alloc transient pointers */
+		stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
+	}
+
+#ifdef USE_DEPTH
+	/* Depth Pass */
+	{
+		psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+		stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+	}
+#endif
+
+	/* Color Pass */
+	{
+		psl->color_pass = DRW_pass_create("Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
+	}
+}
+
+static void SELECT_cache_populate(void *vedata, Object *ob)
+{
+	SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl;
+	SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
+
+	if (!DRW_is_object_renderable(ob))
+		return;
+
+	struct Batch *geom = DRW_cache_object_surface_get(ob);
+	if (geom) {
+		IDProperty *ces_mode_ob = BKE_object_collection_engine_get(ob, COLLECTION_MODE_OBJECT, "");
+		bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
+
+		/* Depth Prepass */
+		DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
+
+		/* Shading */
+		DRWShadingGroup *color_shgrp = DRW_shgroup_create(e_data.color_sh, psl->color_pass);
+
+		DRW_shgroup_call_add(color_shgrp, geom, ob->obmat);
+	}
+}
+
+static void SELECT_cache_finish(void *vedata)
+{
+	SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
+
+	UNUSED_VARS(stl);
+}
+
+static void SELECT_draw_scene(void *vedata)
+{
+
+	SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl;
+	SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl;
+	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+#ifdef USE_DEPTH
+	/* Pass 1 : Depth pre-pass */
+	DRW_draw_pass(psl->depth_pass);
+
+	/* Pass 2 : Duplicate depth */
+	/* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
+	if (DRW_viewport_is_fbo()) {
+		DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
+	}
+#endif
+
+	/* Pass 3 : Shading */
+	DRW_draw_pass(psl->color_pass);
+}
+
+static void SELECT_engine_free(void)
+{
+	/* all shaders are builtin */
+}
+
+static const DrawEngineDataSize SELECT_data_size = DRW_VIEWPORT_DATA_SIZE(SELECT_Data);
+
+DrawEngineType draw_engine_select_type = {
+	NULL, NULL,
+	N_("SelectID"),
+	&SELECT_data_size,
+	&SELECT_engine_init,
+	&SELECT_engine_free,
+	&SELECT_cache_init,
+	&SELECT_cache_populate,
+	&SELECT_cache_finish,
+	NULL,
+	&SELECT_draw_scene
+};
+
+RenderEngineType viewport_select_type = {
+	NULL, NULL,
+	SELECT_ENGINE, N_("SelectID"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
+	NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+	&draw_engine_select_type,
+	{NULL, NULL, NULL}
+};
+
+
+#undef SELECT_ENGINE
diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h
new file mode 100644
index 00000000000..2c647b1f121
--- /dev/null
+++ b/source/blender/draw/engines/select/select_engine.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file select_engine.h
+ *  \ingroup draw_engine
+ */
+
+#ifndef __SELECT_ENGINE_H__
+#define __SELECT_ENGINE_H__
+
+extern RenderEngineType viewport_select_type;
+
+#endif /* __SELECT_ENGINE_H__ */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 007ef3ad625..997abbabd7e 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -70,6 +70,7 @@
 #include "draw_mode_engines.h"
 #include "clay.h"
 #include "eevee.h"
+#include "select_engine.h"
 
 #include "DEG_depsgraph.h"
 #include "DEG_depsgraph_query.h"
@@ -1801,8 +1802,7 @@ static void DRW_engines_enable_from_mode(int mode)
 
 static void DRW_engines_enable_select(void)
 {
-	/* TODO, add select engine */
-	use_drw_engine(viewport_clay_type.draw_engine);
+	use_drw_engine(viewport_select_type.draw_engine);
 }
 
 static void DRW_engines_enable(const bContext *C)




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